use std::fmt;
use serde::{Deserialize, Serialize};
use geom::{Line, Pt2D};
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl fmt::Display for Color {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Color(r={}, g={}, b={}, a={})",
self.r, self.g, self.b, self.a
)
}
}
#[derive(Debug, Clone, PartialEq)]
pub enum Fill {
Color(Color),
LinearGradient(LinearGradient),
Texture(Texture),
ColoredTexture(Color, Texture),
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Texture(pub u32);
#[allow(dead_code)]
impl Texture {
pub const NOOP: Texture = Texture(0);
pub const GRASS: Texture = Texture(1);
pub const STILL_WATER: Texture = Texture(2);
pub const RUNNING_WATER: Texture = Texture(3);
pub const CONCRETE: Texture = Texture(4);
pub const SAND: Texture = Texture(5);
pub const DIRT: Texture = Texture(6);
pub const SNOW: Texture = Texture(7);
pub const TREE: Texture = Texture(15);
pub const PINE_TREE: Texture = Texture(16);
pub const CACTUS: Texture = Texture(17);
pub const SHRUB: Texture = Texture(18);
pub const CROSS_HATCH: Texture = Texture(19);
pub const SNOW_PERSON: Texture = Texture(29);
}
impl Color {
pub const CLEAR: Color = Color::rgba_f(1.0, 0.0, 0.0, 0.0);
pub const BLACK: Color = Color::rgb_f(0.0, 0.0, 0.0);
pub const WHITE: Color = Color::rgb_f(1.0, 1.0, 1.0);
pub const RED: Color = Color::rgb_f(1.0, 0.0, 0.0);
pub const GREEN: Color = Color::rgb_f(0.0, 1.0, 0.0);
pub const BLUE: Color = Color::rgb_f(0.0, 0.0, 1.0);
pub const CYAN: Color = Color::rgb_f(0.0, 1.0, 1.0);
pub const YELLOW: Color = Color::rgb_f(1.0, 1.0, 0.0);
pub const PURPLE: Color = Color::rgb_f(0.5, 0.0, 0.5);
pub const PINK: Color = Color::rgb_f(1.0, 0.41, 0.71);
pub const ORANGE: Color = Color::rgb_f(1.0, 0.55, 0.0);
pub fn rgb(r: usize, g: usize, b: usize) -> Color {
Color::rgba(r, g, b, 1.0)
}
pub const fn rgb_f(r: f32, g: f32, b: f32) -> Color {
Color { r, g, b, a: 1.0 }
}
pub fn rgba(r: usize, g: usize, b: usize, a: f32) -> Color {
Color {
r: (r as f32) / 255.0,
g: (g as f32) / 255.0,
b: (b as f32) / 255.0,
a,
}
}
pub const fn rgba_f(r: f32, g: f32, b: f32, a: f32) -> Color {
Color { r, g, b, a }
}
pub const fn grey(f: f32) -> Color {
Color::rgb_f(f, f, f)
}
pub const fn alpha(&self, a: f32) -> Color {
Color::rgba_f(self.r, self.g, self.b, a)
}
pub fn multiply_alpha(&self, factor: f32) -> Color {
Color::rgba_f(self.r, self.g, self.b, self.a * factor)
}
pub fn hex(raw: &str) -> Color {
let r = usize::from_str_radix(&raw[1..3], 16).unwrap();
let g = usize::from_str_radix(&raw[3..5], 16).unwrap();
let b = usize::from_str_radix(&raw[5..7], 16).unwrap();
Color::rgb(r, g, b)
}
pub fn as_hex(&self) -> String {
format!(
"#{:02X}{:02X}{:02X}",
(self.r * 255.0) as usize,
(self.g * 255.0) as usize,
(self.b * 255.0) as usize
)
}
pub fn lerp(self, other: Color, pct: f64) -> Color {
Color::rgba_f(
lerp(pct, (self.r, other.r)),
lerp(pct, (self.g, other.g)),
lerp(pct, (self.b, other.b)),
lerp(pct, (self.a, other.a)),
)
}
pub fn shade(self, black_ratio: f64) -> Color {
self.lerp(Color::BLACK, black_ratio)
}
pub fn tint(self, white_ratio: f64) -> Color {
self.lerp(Color::WHITE, white_ratio)
}
pub fn dull(self, ratio: f64) -> Color {
self.lerp(Color::grey(0.5), ratio)
}
pub fn invert(self) -> Color {
Color::rgba_f(1.0 - self.r, 1.0 - self.g, 1.0 - self.b, self.a)
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct LinearGradient {
pub line: Line,
pub stops: Vec<(f64, Color)>,
}
impl LinearGradient {
pub(crate) fn new_fill(lg: &usvg::LinearGradient) -> Fill {
let line = Line::must_new(Pt2D::new(lg.x1, lg.y1), Pt2D::new(lg.x2, lg.y2));
let mut stops = Vec::new();
for stop in &lg.stops {
let color = Color::rgba(
stop.color.red as usize,
stop.color.green as usize,
stop.color.blue as usize,
stop.opacity.get() as f32,
);
stops.push((stop.offset.get(), color));
}
Fill::LinearGradient(LinearGradient { line, stops })
}
fn interp(&self, pt: Pt2D) -> Color {
let pct = self
.line
.percent_along_of_point(self.line.to_polyline().project_pt(pt))
.unwrap();
if pct < self.stops[0].0 {
return self.stops[0].1;
}
if pct > self.stops.last().unwrap().0 {
return self.stops.last().unwrap().1;
}
for ((pct1, c1), (pct2, c2)) in self.stops.iter().zip(self.stops.iter().skip(1)) {
if pct >= *pct1 && pct <= *pct2 {
return c1.lerp(*c2, to_pct(pct, (*pct1, *pct2)));
}
}
unreachable!()
}
}
fn to_pct(value: f64, (low, high): (f64, f64)) -> f64 {
assert!(low <= high);
assert!(value >= low);
assert!(value <= high);
(value - low) / (high - low)
}
fn lerp(pct: f64, (x1, x2): (f32, f32)) -> f32 {
x1 + (pct as f32) * (x2 - x1)
}
impl Fill {
pub(crate) fn shader_style(&self, pt: Pt2D) -> [f32; 5] {
match self {
Fill::Color(c) => [c.r, c.g, c.b, c.a, 0.0],
Fill::LinearGradient(ref lg) => {
let c = lg.interp(pt);
[c.r, c.g, c.b, c.a, 0.0]
}
Fill::Texture(texture) => [1.0, 1.0, 1.0, 1.0, texture.0 as f32],
Fill::ColoredTexture(color, texture) => {
[color.r, color.g, color.b, color.a, texture.0 as f32]
}
}
}
}
impl std::convert::From<Color> for Fill {
fn from(color: Color) -> Fill {
Fill::Color(color)
}
}
impl std::convert::From<Texture> for Fill {
fn from(texture: Texture) -> Fill {
Fill::Texture(texture)
}
}