1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
use std::collections::{BTreeMap, BTreeSet};

use serde::{Deserialize, Serialize};

use abstutil::{deserialize_multimap, serialize_multimap, FixedMap, IndexableKey, MultiMap};
use geom::{Distance, Duration, Line, PolyLine, Speed, Time};
use map_model::{
    BuildingID, DrivingSide, IntersectionID, Map, ParkingLotID, Path, PathConstraints, PathStep,
    RoadID, TransitRouteID, Traversable,
};

use crate::sim::Ctx;
use crate::{
    pedestrian_body_radius, AgentID, AgentProperties, Command, CommutersVehiclesCounts,
    CreatePedestrian, DistanceInterval, DrawPedCrowdInput, DrawPedestrianInput, Event, Intent,
    IntersectionSimState, ParkedCar, ParkingSpot, PedCrowdLocation, PedestrianID, PersonID,
    Problem, Scheduler, SidewalkPOI, SidewalkSpot, TimeInterval, TransitSimState, TripID,
    TripManager, UnzoomedAgent,
};

const TIME_TO_START_BIKING: Duration = Duration::const_seconds(30.0);
const TIME_TO_FINISH_BIKING: Duration = Duration::const_seconds(45.0);

/// Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and
/// just "ghost" through each other. There's no queueing or slowdown when many people are
/// overlapping. They're simply grouped together into a DrawPedCrowdInput for rendering.
#[derive(Serialize, Deserialize, Clone)]
pub(crate) struct WalkingSimState {
    peds: FixedMap<PedestrianID, Pedestrian>,
    #[serde(
        serialize_with = "serialize_multimap",
        deserialize_with = "deserialize_multimap"
    )]
    peds_per_traversable: MultiMap<Traversable, PedestrianID>,
    events: Vec<Event>,
}

impl WalkingSimState {
    pub fn new() -> WalkingSimState {
        WalkingSimState {
            peds: FixedMap::new(),
            peds_per_traversable: MultiMap::new(),
            events: Vec::new(),
        }
    }

    pub fn spawn_ped(
        &mut self,
        now: Time,
        params: CreatePedestrian,
        map: &Map,
        scheduler: &mut Scheduler,
    ) {
        let start_lane = params.start.sidewalk_pos.lane();
        assert_eq!(params.path.current_step().as_lane(), start_lane);
        assert_eq!(
            params.path.last_step().as_lane(),
            params.goal.sidewalk_pos.lane()
        );

        let mut ped = Pedestrian {
            id: params.id,
            // Temporary bogus thing
            state: PedState::Crossing {
                dist_int: DistanceInterval::new_walking(Distance::ZERO, Distance::meters(1.0)),
                time_int: TimeInterval::new(
                    Time::START_OF_DAY,
                    Time::START_OF_DAY + Duration::seconds(1.0),
                ),
                steep_uphill: false,
            },
            speed: params.speed,
            total_blocked_time: Duration::ZERO,
            started_at: now,
            path: params.path,
            start: params.start.clone(),
            goal: params.goal,
            trip: params.trip,
            person: params.person,
        };
        ped.state = match params.start.connection {
            SidewalkPOI::Building(b) | SidewalkPOI::ParkingSpot(ParkingSpot::Offstreet(b, _)) => {
                PedState::LeavingBuilding(
                    b,
                    TimeInterval::new(now, now + map.get_b(b).driveway_geom.length() / ped.speed),
                )
            }
            SidewalkPOI::ParkingSpot(ParkingSpot::Lot(pl, _)) => PedState::LeavingParkingLot(
                pl,
                TimeInterval::new(now, now + map.get_pl(pl).sidewalk_line.length() / ped.speed),
            ),
            SidewalkPOI::BikeRack(driving_pos) => PedState::FinishingBiking(
                params.start.clone(),
                Line::must_new(driving_pos.pt(map), params.start.sidewalk_pos.pt(map)),
                TimeInterval::new(now, now + TIME_TO_FINISH_BIKING),
            ),
            _ => ped.crossing_state(
                &self.peds_per_traversable,
                params.start.sidewalk_pos.dist_along(),
                now,
                map,
                &mut self.events,
            ),
        };

        scheduler.push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
        self.peds.insert(ped.id, ped);
        self.peds_per_traversable.insert(
            Traversable::Lane(params.start.sidewalk_pos.lane()),
            params.id,
        );
    }

    pub fn get_draw_ped(
        &self,
        id: PedestrianID,
        now: Time,
        map: &Map,
    ) -> Option<DrawPedestrianInput> {
        self.peds.get(&id).map(|p| p.get_draw_ped(now, map))
    }

    pub fn get_all_draw_peds(&self, now: Time, map: &Map) -> Vec<DrawPedestrianInput> {
        self.peds
            .values()
            .map(|p| p.get_draw_ped(now, map))
            .collect()
    }

    pub fn update_ped(
        &mut self,
        id: PedestrianID,
        now: Time,
        ctx: &mut Ctx,
        trips: &mut TripManager,
        transit: &mut TransitSimState,
    ) {
        let ped = self.peds.get_mut(&id).unwrap();
        match ped.state {
            PedState::Crossing { ref dist_int, .. } => {
                if ped.path.is_last_step() {
                    match ped.goal.connection {
                        SidewalkPOI::ParkingSpot(spot) => {
                            if let ParkingSpot::Lot(pl, _) = spot {
                                ped.state = PedState::EnteringParkingLot(
                                    pl,
                                    TimeInterval::new(
                                        now,
                                        now + ctx.map.get_pl(pl).sidewalk_line.length() / ped.speed,
                                    ),
                                );
                                ctx.scheduler
                                    .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
                            } else {
                                self.peds_per_traversable
                                    .remove(ped.path.current_step().as_traversable(), ped.id);
                                trips.ped_reached_parking_spot(
                                    now,
                                    ped.id,
                                    spot,
                                    ped.total_blocked_time,
                                    ped.path.total_length(),
                                    ctx,
                                );
                                self.peds.remove(&id);
                            }
                        }
                        SidewalkPOI::Building(b) => {
                            ped.state = PedState::EnteringBuilding(
                                b,
                                TimeInterval::new(
                                    now,
                                    now + ctx.map.get_b(b).driveway_geom.length() / ped.speed,
                                ),
                            );
                            ctx.scheduler
                                .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
                        }
                        SidewalkPOI::TransitStop(stop) => {
                            if let Some(route) = trips.ped_reached_bus_stop(
                                now,
                                ped.id,
                                stop,
                                ped.total_blocked_time,
                                ped.path.total_length(),
                                ctx,
                                transit,
                            ) {
                                ped.state = PedState::WaitingForBus(route, now);
                            } else {
                                self.peds_per_traversable
                                    .remove(ped.path.current_step().as_traversable(), ped.id);
                                self.peds.remove(&id);
                            }
                        }
                        SidewalkPOI::Border(i) => {
                            self.peds_per_traversable
                                .remove(ped.path.current_step().as_traversable(), ped.id);
                            trips.ped_reached_border(
                                now,
                                ped.id,
                                i,
                                ped.total_blocked_time,
                                ped.path.total_length(),
                                ctx,
                            );
                            self.peds.remove(&id);
                        }
                        SidewalkPOI::BikeRack(driving_pos) => {
                            let pt1 = ped.goal.sidewalk_pos.pt(ctx.map);
                            let pt2 = driving_pos.pt(ctx.map);
                            ped.state = PedState::StartingToBike(
                                ped.goal.clone(),
                                Line::must_new(pt1, pt2),
                                TimeInterval::new(now, now + TIME_TO_START_BIKING),
                            );
                            ctx.scheduler
                                .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
                        }
                        SidewalkPOI::SuddenlyAppear => unreachable!(),
                        SidewalkPOI::DeferredParkingSpot => unreachable!(),
                    }
                } else {
                    if let PathStep::Turn(t) | PathStep::ContraflowTurn(t) = ped.path.current_step()
                    {
                        ctx.intersections.turn_finished(
                            now,
                            AgentID::Pedestrian(ped.id),
                            t,
                            ctx.scheduler,
                            ctx.map,
                            false,
                        );
                    }

                    let dist = dist_int.end;
                    if ped.maybe_transition(
                        now,
                        ctx.map,
                        ctx.intersections,
                        &mut self.peds_per_traversable,
                        &mut self.events,
                        ctx.scheduler,
                    ) {
                        ctx.scheduler
                            .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
                    } else {
                        // Must've failed because we can't turn yet. Don't schedule a retry here.
                        ped.state = PedState::WaitingToTurn(dist, now);
                    }
                }
            }
            PedState::WaitingToTurn(_, blocked_since) => {
                if ped.maybe_transition(
                    now,
                    ctx.map,
                    ctx.intersections,
                    &mut self.peds_per_traversable,
                    &mut self.events,
                    ctx.scheduler,
                ) {
                    ctx.scheduler
                        .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
                    ped.total_blocked_time += now - blocked_since;
                    self.events.push(Event::IntersectionDelayMeasured(
                        ped.trip,
                        ped.path.current_step().as_turn(),
                        AgentID::Pedestrian(id),
                        now - blocked_since,
                    ));
                }
            }
            PedState::LeavingBuilding(b, _) => {
                ped.state = ped.crossing_state(
                    &self.peds_per_traversable,
                    ctx.map.get_b(b).sidewalk_pos.dist_along(),
                    now,
                    ctx.map,
                    &mut self.events,
                );
                ctx.scheduler
                    .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
            }
            PedState::EnteringBuilding(bldg, _) => {
                self.peds_per_traversable
                    .remove(ped.path.current_step().as_traversable(), ped.id);
                trips.ped_reached_building(
                    now,
                    ped.id,
                    bldg,
                    ped.total_blocked_time,
                    ped.path.total_length(),
                    ctx,
                );
                self.peds.remove(&id);
            }
            PedState::LeavingParkingLot(pl, _) => {
                ped.state = ped.crossing_state(
                    &self.peds_per_traversable,
                    ctx.map.get_pl(pl).sidewalk_pos.dist_along(),
                    now,
                    ctx.map,
                    &mut self.events,
                );
                ctx.scheduler
                    .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
            }
            PedState::EnteringParkingLot(_, _) => {
                self.peds_per_traversable
                    .remove(ped.path.current_step().as_traversable(), ped.id);
                trips.ped_reached_parking_spot(
                    now,
                    ped.id,
                    match ped.goal.connection {
                        SidewalkPOI::ParkingSpot(spot) => spot,
                        _ => unreachable!(),
                    },
                    ped.total_blocked_time,
                    ped.path.total_length(),
                    ctx,
                );
                self.peds.remove(&id);
            }
            PedState::StartingToBike(ref spot, _, _) => {
                self.peds_per_traversable
                    .remove(ped.path.current_step().as_traversable(), ped.id);
                trips.ped_ready_to_bike(
                    now,
                    ped.id,
                    spot.clone(),
                    ped.total_blocked_time,
                    ped.path.total_length(),
                    ctx,
                );
                self.peds.remove(&id);
            }
            PedState::FinishingBiking(ref spot, _, _) => {
                ped.state = ped.crossing_state(
                    &self.peds_per_traversable,
                    spot.sidewalk_pos.dist_along(),
                    now,
                    ctx.map,
                    &mut self.events,
                );
                ctx.scheduler
                    .push(ped.state.get_end_time(), Command::UpdatePed(ped.id));
            }
            PedState::WaitingForBus(_, _) => unreachable!(),
        }
    }

    pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID) {
        let mut ped = self.peds.remove(&id).unwrap();
        match ped.state {
            PedState::WaitingForBus(_, blocked_since) => {
                self.peds_per_traversable
                    .remove(ped.path.current_step().as_traversable(), id);
                ped.total_blocked_time += now - blocked_since;
            }
            _ => unreachable!(),
        };
    }

    /// Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like
    /// in the middle of a turn.
    pub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx) {
        let ped = self.peds.remove(&id).unwrap();
        self.peds_per_traversable
            .remove(ped.path.current_step().as_traversable(), id);
        ctx.scheduler.cancel(Command::UpdatePed(id));

        if let PathStep::Turn(t) | PathStep::ContraflowTurn(t) = ped.path.current_step() {
            ctx.intersections
                .agent_deleted_mid_turn(AgentID::Pedestrian(id), t);
        }
        if let Some(PathStep::Turn(t)) | Some(PathStep::ContraflowTurn(t)) =
            ped.path.maybe_next_step()
        {
            ctx.intersections.cancel_request(AgentID::Pedestrian(id), t);
        }
    }

    pub fn debug_ped_json(&self, id: PedestrianID) -> String {
        if let Some(ped) = self.peds.get(&id) {
            abstutil::to_json(ped)
        } else {
            format!("{} doesn't exist", id)
        }
    }

    pub fn agent_properties(&self, map: &Map, id: PedestrianID, now: Time) -> AgentProperties {
        let p = &self.peds[&id];

        let time_spent_waiting = p.state.time_spent_waiting(now);
        // TODO Incorporate this somewhere
        /*if let PedState::WaitingForBus(r, _) = p.state {
            extra.push(format!("Waiting for bus {}", map.get_tr(r).name));
        }*/

        let current_state_dist = match p.state {
            PedState::Crossing {
                ref dist_int,
                ref time_int,
                ..
            } => time_int.percent(now) * dist_int.length(),
            // We're at the beginning of our trip and are only walking along a driveway or biking
            // connection
            PedState::LeavingBuilding(_, _)
            | PedState::LeavingParkingLot(_, _)
            | PedState::FinishingBiking(_, _, _) => Distance::ZERO,
            // In all of these cases, we haven't shifted the PathStep that led us to this state yet
            PedState::WaitingToTurn(_, _)
            | PedState::EnteringBuilding(_, _)
            | PedState::EnteringParkingLot(_, _)
            | PedState::StartingToBike(_, _, _)
            | PedState::WaitingForBus(_, _) => {
                p.path.dist_crossed_from_step(map, &p.path.current_step())
            }
        };

        AgentProperties {
            total_time: now - p.started_at,
            waiting_here: time_spent_waiting,
            total_waiting: p.total_blocked_time + time_spent_waiting,
            dist_crossed: p.path.crossed_so_far() + current_state_dist,
            total_dist: p.path.total_length(),
        }
    }

    pub fn trace_route(&self, now: Time, id: PedestrianID, map: &Map) -> Option<PolyLine> {
        let p = self.peds.get(&id)?;
        let dist = (p.get_dist_along(now, map) + pedestrian_body_radius()).min(
            p.path
                .current_step()
                .as_traversable()
                .get_polyline(map)
                .length(),
        );
        p.path.trace_from_start(map, dist)
    }

    pub fn get_path(&self, id: PedestrianID) -> Option<&Path> {
        let p = self.peds.get(&id)?;
        Some(&p.path)
    }

    pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent> {
        let mut peds = Vec::new();

        for ped in self.peds.values() {
            peds.push(UnzoomedAgent {
                id: AgentID::Pedestrian(ped.id),
                pos: ped.get_draw_ped(now, map).pos,
                person: Some(ped.person),
                parking: false,
            });
        }

        peds
    }

    pub fn get_draw_peds_on(
        &self,
        now: Time,
        on: Traversable,
        map: &Map,
    ) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>) {
        // Classify into direction-based groups or by building/parking lot driveway.
        let mut forwards: Vec<(PedestrianID, Distance)> = Vec::new();
        let mut backwards: Vec<(PedestrianID, Distance)> = Vec::new();
        let mut bldg_driveway: MultiMap<BuildingID, (PedestrianID, Distance)> = MultiMap::new();
        let mut lot_driveway: MultiMap<ParkingLotID, (PedestrianID, Distance)> = MultiMap::new();

        for id in self.peds_per_traversable.get(on) {
            let ped = &self.peds[id];
            let dist = ped.get_dist_along(now, map);

            match ped.state {
                PedState::Crossing { ref dist_int, .. } => {
                    if dist_int.start < dist_int.end {
                        forwards.push((*id, dist));
                    } else {
                        backwards.push((*id, dist));
                    }
                }
                PedState::WaitingToTurn(dist, _) => {
                    if dist == Distance::ZERO {
                        backwards.push((*id, dist));
                    } else {
                        forwards.push((*id, dist));
                    }
                }
                PedState::LeavingBuilding(b, ref int) => {
                    let len = map.get_b(b).driveway_geom.length();
                    bldg_driveway.insert(b, (*id, int.percent(now) * len));
                }
                PedState::EnteringBuilding(b, ref int) => {
                    let len = map.get_b(b).driveway_geom.length();
                    bldg_driveway.insert(b, (*id, (1.0 - int.percent(now)) * len));
                }
                PedState::LeavingParkingLot(pl, ref int) => {
                    let len = map.get_pl(pl).sidewalk_line.length();
                    lot_driveway.insert(pl, (*id, int.percent(now) * len));
                }
                PedState::EnteringParkingLot(pl, ref int) => {
                    let len = map.get_pl(pl).sidewalk_line.length();
                    lot_driveway.insert(pl, (*id, (1.0 - int.percent(now)) * len));
                }
                PedState::StartingToBike(_, _, _)
                | PedState::FinishingBiking(_, _, _)
                | PedState::WaitingForBus(_, _) => {
                    // The backwards half of the sidewalk is closer to the road.
                    backwards.push((*id, dist));
                }
            }
        }

        let mut crowds: Vec<DrawPedCrowdInput> = Vec::new();
        let mut loners: Vec<DrawPedestrianInput> = Vec::new();

        // For each group, sort by distance along. Attempt to bundle into intervals.
        for (mut group, location, on_len) in vec![
            (
                forwards,
                PedCrowdLocation::Sidewalk(on, false),
                on.get_polyline(map).length(),
            ),
            (
                backwards,
                PedCrowdLocation::Sidewalk(on, true),
                on.get_polyline(map).length(),
            ),
        ]
        .into_iter()
        .chain(bldg_driveway.consume().into_iter().map(|(b, set)| {
            (
                set.into_iter().collect::<Vec<_>>(),
                PedCrowdLocation::BldgDriveway(b),
                map.get_b(b).driveway_geom.length(),
            )
        }))
        .chain(lot_driveway.consume().into_iter().map(|(pl, set)| {
            (
                set.into_iter().collect::<Vec<_>>(),
                PedCrowdLocation::LotDriveway(pl),
                map.get_pl(pl).sidewalk_line.length(),
            )
        })) {
            if group.is_empty() {
                continue;
            }
            group.sort_by_key(|(_, dist)| *dist);
            let (individs, these_crowds) = find_crowds(group, location);
            for id in individs {
                loners.push(self.peds[&id].get_draw_ped(now, map));
            }
            for mut crowd in these_crowds {
                // Clamp the distance intervals.
                if crowd.low < Distance::ZERO {
                    crowd.low = Distance::ZERO;
                }
                if crowd.high > on_len {
                    crowd.high = on_len;
                }
                crowds.push(crowd);
            }
        }

        (loners, crowds)
    }

    pub fn collect_events(&mut self) -> Vec<Event> {
        std::mem::take(&mut self.events)
    }

    pub fn find_trips_to_parking(&self, evicted_cars: Vec<ParkedCar>) -> Vec<(AgentID, TripID)> {
        let goals: BTreeSet<SidewalkPOI> = evicted_cars
            .into_iter()
            .map(|p| SidewalkPOI::ParkingSpot(p.spot))
            .collect();
        let mut affected = Vec::new();
        for ped in self.peds.values() {
            if goals.contains(&ped.goal.connection) {
                affected.push((AgentID::Pedestrian(ped.id), ped.trip));
            }
        }
        affected
    }

    pub fn all_waiting_people(&self, now: Time, delays: &mut BTreeMap<PersonID, Duration>) {
        for p in self.peds.values() {
            let delay = p.state.time_spent_waiting(now);
            if delay > Duration::ZERO {
                delays.insert(p.person, delay);
            }
        }
    }

    pub fn populate_commuter_counts(&self, cnts: &mut CommutersVehiclesCounts) {
        for p in self.peds.values() {
            match p.goal.connection {
                SidewalkPOI::ParkingSpot(_) | SidewalkPOI::DeferredParkingSpot => {
                    cnts.walking_to_from_car += 1;
                }
                SidewalkPOI::TransitStop(_) => {
                    cnts.walking_to_from_transit += 1;
                }
                SidewalkPOI::BikeRack(_) => {
                    cnts.walking_to_from_bike += 1;
                }
                _ => match p.start.connection {
                    SidewalkPOI::ParkingSpot(_) | SidewalkPOI::DeferredParkingSpot => {
                        cnts.walking_to_from_car += 1;
                    }
                    SidewalkPOI::TransitStop(_) => {
                        cnts.walking_to_from_transit += 1;
                    }
                    SidewalkPOI::BikeRack(_) => {
                        cnts.walking_to_from_bike += 1;
                    }
                    _ => {
                        cnts.walking_commuters += 1;
                    }
                },
            }
        }
    }

    pub fn get_pedestrian_density(
        &self,
        map: &Map,
    ) -> (BTreeMap<RoadID, f64>, BTreeMap<IntersectionID, f64>) {
        let mut roads = BTreeMap::new();
        let mut intersections = BTreeMap::new();
        for (traversable, peds) in self.peds_per_traversable.borrow() {
            if peds.is_empty() {
                continue;
            }
            let density = (peds.len() as f64) / area(map, *traversable);
            match traversable {
                Traversable::Lane(l) => {
                    let entry = roads.entry(l.road).or_insert(0.0);
                    if *entry < density {
                        *entry = density;
                    }
                }
                Traversable::Turn(t) => {
                    let entry = intersections.entry(t.parent).or_insert(0.0);
                    if *entry < density {
                        *entry = density;
                    }
                }
            }
        }
        (roads, intersections)
    }
}

#[derive(Serialize, Deserialize, Clone)]
struct Pedestrian {
    id: PedestrianID,
    state: PedState,
    speed: Speed,
    total_blocked_time: Duration,
    // TODO organize analytics better.
    started_at: Time,

    path: Path,
    start: SidewalkSpot,
    goal: SidewalkSpot,
    trip: TripID,
    person: PersonID,
}

impl Pedestrian {
    fn crossing_state(
        &self,
        peds_per_traversable: &MultiMap<Traversable, PedestrianID>,
        start_dist: Distance,
        start_time: Time,
        map: &Map,
        events: &mut Vec<Event>,
    ) -> PedState {
        let end_dist = if self.path.is_last_step() {
            self.goal.sidewalk_pos.dist_along()
        } else {
            // TODO PathStep should have a end_dist... or end_pos
            match self.path.current_step() {
                PathStep::Lane(l) => map.get_l(l).length(),
                PathStep::ContraflowLane(_) => Distance::ZERO,
                PathStep::Turn(t) => map.get_t(t).geom.length(),
                PathStep::ContraflowTurn(_) => Distance::ZERO,
            }
        };

        let speed_penalty = crowdedness_penalty(
            map,
            self.path.current_step().as_traversable(),
            peds_per_traversable,
        );
        if speed_penalty != 1.0 {
            events.push(Event::ProblemEncountered(
                self.trip,
                Problem::PedestrianOvercrowding(self.path.current_step().as_traversable()),
            ));
        }

        let dist_int = DistanceInterval::new_walking(start_dist, end_dist);
        let (speed, percent_incline) = self.path.current_step().max_speed_and_incline_along(
            Some(self.speed),
            PathConstraints::Pedestrian,
            map,
        );
        let time_int = TimeInterval::new(
            start_time,
            start_time + dist_int.length() / (speed_penalty * speed),
        );
        PedState::Crossing {
            dist_int,
            time_int,
            steep_uphill: percent_incline >= 0.08,
        }
    }

    fn get_dist_along(&self, now: Time, map: &Map) -> Distance {
        match self.state {
            PedState::Crossing {
                ref dist_int,
                ref time_int,
                ..
            } => dist_int.lerp(time_int.percent(now)),
            PedState::WaitingToTurn(dist, _) => dist,
            PedState::LeavingBuilding(b, _) | PedState::EnteringBuilding(b, _) => {
                map.get_b(b).sidewalk_pos.dist_along()
            }
            PedState::LeavingParkingLot(pl, _) | PedState::EnteringParkingLot(pl, _) => {
                map.get_pl(pl).sidewalk_pos.dist_along()
            }
            PedState::StartingToBike(ref spot, _, _) => spot.sidewalk_pos.dist_along(),
            PedState::FinishingBiking(ref spot, _, _) => spot.sidewalk_pos.dist_along(),
            PedState::WaitingForBus(_, _) => self.goal.sidewalk_pos.dist_along(),
        }
    }

    fn get_draw_ped(&self, now: Time, map: &Map) -> DrawPedestrianInput {
        let on = self.path.current_step().as_traversable();
        let err = format!("at {}, {}'s position is broken", now, self.id);
        let angle_offset = if map.get_config().driving_side == DrivingSide::Right {
            90.0
        } else {
            270.0
        };
        let project_away = match on {
            Traversable::Lane(l) => map.get_l(l).width / 2.0 - pedestrian_body_radius(),
            // Width of a crossing is fuzzy, but this could likely be improved
            Traversable::Turn(_) => pedestrian_body_radius(),
        };
        let mut intent = None;

        let (pos, facing) = match self.state {
            PedState::Crossing {
                ref dist_int,
                ref time_int,
                steep_uphill,
            } => {
                let percent = if now > time_int.end {
                    1.0
                } else {
                    time_int.percent(now)
                };
                let (pos, orig_angle) = on
                    .get_polyline(map)
                    .dist_along(dist_int.lerp(percent))
                    .expect(&err);
                let facing = if dist_int.start < dist_int.end {
                    orig_angle
                } else {
                    orig_angle.opposite()
                };
                if steep_uphill {
                    intent = Some(Intent::SteepUphill);
                }
                (
                    pos.project_away(project_away, facing.rotate_degs(angle_offset)),
                    facing,
                )
            }
            PedState::WaitingToTurn(dist, _) => {
                let (pos, orig_angle) = on.get_polyline(map).dist_along(dist).expect(&err);
                let facing = if dist == Distance::ZERO {
                    orig_angle.opposite()
                } else {
                    orig_angle
                };
                (
                    pos.project_away(project_away, facing.rotate_degs(angle_offset)),
                    facing,
                )
            }
            PedState::LeavingBuilding(b, ref time_int) => {
                let pl = &map.get_b(b).driveway_geom;
                // If we're on some tiny line and percent_along fails, just fall back to to some
                // point on the line instead of crashing.
                if let Ok(pair) = pl.dist_along(time_int.percent(now) * pl.length()) {
                    pair
                } else {
                    (pl.first_pt(), pl.first_line().angle())
                }
            }
            PedState::EnteringBuilding(b, ref time_int) => {
                let pl = &map.get_b(b).driveway_geom;
                if let Ok((pt, angle)) = pl.dist_along((1.0 - time_int.percent(now)) * pl.length())
                {
                    (pt, angle.opposite())
                } else {
                    (pl.first_pt(), pl.first_line().angle().opposite())
                }
            }
            PedState::LeavingParkingLot(pl, ref time_int) => {
                let line = &map.get_pl(pl).sidewalk_line;
                (
                    line.percent_along(time_int.percent(now))
                        .unwrap_or_else(|_| line.pt1()),
                    line.angle(),
                )
            }
            PedState::EnteringParkingLot(pl, ref time_int) => {
                let line = &map.get_pl(pl).sidewalk_line;
                (
                    line.reversed()
                        .percent_along(time_int.percent(now))
                        .unwrap_or_else(|_| line.pt1()),
                    line.angle().opposite(),
                )
            }
            PedState::StartingToBike(_, ref line, ref time_int) => (
                line.percent_along(time_int.percent(now))
                    .unwrap_or_else(|_| line.pt1()),
                line.angle(),
            ),
            PedState::FinishingBiking(_, ref line, ref time_int) => (
                line.percent_along(time_int.percent(now))
                    .unwrap_or_else(|_| line.pt1()),
                line.angle(),
            ),
            PedState::WaitingForBus(_, _) => {
                let (pt, angle) = self.goal.sidewalk_pos.pt_and_angle(map);
                // Stand on the far side of the sidewalk (by the bus stop), facing the road
                (
                    pt.project_away(project_away, angle.rotate_degs(angle_offset)),
                    angle.rotate_degs(-angle_offset),
                )
            }
        };

        DrawPedestrianInput {
            id: self.id,
            pos,
            facing,
            waiting_for_turn: match self.state {
                PedState::WaitingToTurn(_, _) => Some(self.path.next_step().as_turn()),
                _ => None,
            },
            intent,
            preparing_bike: matches!(
                self.state,
                PedState::StartingToBike(_, _, _) | PedState::FinishingBiking(_, _, _)
            ),
            waiting_for_bus: matches!(self.state, PedState::WaitingForBus(_, _)),
            on,
            person: self.person,
        }
    }

    // True if we successfully continued to the next step of our path
    fn maybe_transition(
        &mut self,
        now: Time,
        map: &Map,
        intersections: &mut IntersectionSimState,
        peds_per_traversable: &mut MultiMap<Traversable, PedestrianID>,
        events: &mut Vec<Event>,
        scheduler: &mut Scheduler,
    ) -> bool {
        if let PathStep::Turn(t) | PathStep::ContraflowTurn(t) = self.path.next_step() {
            if !intersections.maybe_start_turn(
                AgentID::Pedestrian(self.id),
                t,
                PathStep::Turn(t).max_speed_along(
                    Some(self.speed),
                    PathConstraints::Pedestrian,
                    map,
                ),
                now,
                map,
                scheduler,
                None,
            ) {
                return false;
            }
        }

        peds_per_traversable.remove(self.path.current_step().as_traversable(), self.id);
        self.path.shift(map);
        let start_dist = match self.path.current_step() {
            PathStep::Lane(_) => Distance::ZERO,
            PathStep::ContraflowLane(l) => map.get_l(l).length(),
            PathStep::Turn(_) => Distance::ZERO,
            PathStep::ContraflowTurn(t) => map.get_t(t).geom.length(),
        };
        self.state = self.crossing_state(peds_per_traversable, start_dist, now, map, events);
        peds_per_traversable.insert(self.path.current_step().as_traversable(), self.id);
        events.push(Event::AgentEntersTraversable(
            AgentID::Pedestrian(self.id),
            Some(self.trip),
            self.path.current_step().as_traversable(),
            None,
        ));
        true
    }
}

#[derive(Serialize, Deserialize, Debug, Clone)]
enum PedState {
    Crossing {
        dist_int: DistanceInterval,
        time_int: TimeInterval,
        steep_uphill: bool,
    },
    /// The Distance is either 0 or the current traversable's length. The Time is blocked_since.
    WaitingToTurn(Distance, Time),
    LeavingBuilding(BuildingID, TimeInterval),
    EnteringBuilding(BuildingID, TimeInterval),
    LeavingParkingLot(ParkingLotID, TimeInterval),
    EnteringParkingLot(ParkingLotID, TimeInterval),
    StartingToBike(SidewalkSpot, Line, TimeInterval),
    FinishingBiking(SidewalkSpot, Line, TimeInterval),
    WaitingForBus(TransitRouteID, Time),
}

impl PedState {
    fn get_end_time(&self) -> Time {
        match self {
            PedState::Crossing { ref time_int, .. } => time_int.end,
            PedState::WaitingToTurn(_, _) => unreachable!(),
            PedState::LeavingBuilding(_, ref time_int) => time_int.end,
            PedState::EnteringBuilding(_, ref time_int) => time_int.end,
            PedState::LeavingParkingLot(_, ref time_int) => time_int.end,
            PedState::EnteringParkingLot(_, ref time_int) => time_int.end,
            PedState::StartingToBike(_, _, ref time_int) => time_int.end,
            PedState::FinishingBiking(_, _, ref time_int) => time_int.end,
            PedState::WaitingForBus(_, _) => unreachable!(),
        }
    }

    fn time_spent_waiting(&self, now: Time) -> Duration {
        match self {
            PedState::WaitingToTurn(_, blocked_since)
            | PedState::WaitingForBus(_, blocked_since) => now - *blocked_since,
            _ => Duration::ZERO,
        }
    }
}

// The crowds returned here may have low/high values extending up to radius past the real geometry.
fn find_crowds(
    input: Vec<(PedestrianID, Distance)>,
    location: PedCrowdLocation,
) -> (Vec<PedestrianID>, Vec<DrawPedCrowdInput>) {
    let mut loners = Vec::new();
    let mut crowds = Vec::new();
    let radius = pedestrian_body_radius();

    let mut current_crowd = DrawPedCrowdInput {
        low: input[0].1 - radius,
        high: input[0].1 + radius,
        members: vec![input[0].0],
        location: location.clone(),
    };
    for (id, dist) in input.into_iter().skip(1) {
        // If the pedestrian circles would overlap at all,
        if dist - radius <= current_crowd.high {
            current_crowd.members.push(id);
            current_crowd.high = dist + radius;
        } else {
            if current_crowd.members.len() == 1 {
                loners.push(current_crowd.members[0]);
            } else {
                crowds.push(current_crowd);
            }
            // Reset current_crowd
            current_crowd = DrawPedCrowdInput {
                low: dist - radius,
                high: dist + radius,
                members: vec![id],
                location: location.clone(),
            };
        }
    }
    // Handle the last bit
    if current_crowd.members.len() == 1 {
        loners.push(current_crowd.members[0]);
    } else {
        crowds.push(current_crowd);
    }

    (loners, crowds)
}

impl IndexableKey for PedestrianID {
    fn index(&self) -> usize {
        self.0
    }
}

/// Returns a number in (0, 1] to multiply speed by to account for current crowdedness.
///
/// We could get really fancy here and slow people down only when they're part of a crowd, or
/// passing people going the opposite direction. But start simple -- keep a fixed speed for the
/// entire time on a sidewalk, and base the decision on how many people are there when entering the
/// sidewalk.
fn crowdedness_penalty(
    map: &Map,
    traversable: Traversable,
    peds_per_traversable: &MultiMap<Traversable, PedestrianID>,
) -> f64 {
    let num_people = peds_per_traversable.get(traversable).len();
    // Assume everyone's equally spread out
    let people_per_sq_m = (num_people as f64) / area(map, traversable);
    // Based on eyeballing images from
    // https://www.gkstill.com/Support/crowd-density/CrowdDensity-1.html, let's use a fixed
    // threshold of 1.5 people per square meter as "crowded" and slow them down by half.
    if people_per_sq_m < 1.5 {
        // Plenty of room, no penalty
        return 1.0;
    }
    0.5
}

// In m^2
fn area(map: &Map, traversable: Traversable) -> f64 {
    // The length of the sidewalk or crosswalk
    let len = traversable.get_polyline(map).length();
    // The width of the space
    let width = match traversable {
        // Sidewalk
        Traversable::Lane(l) => map.get_l(l).width,
        // For crosswalks, the thinner of the two sidewalks being connected
        Traversable::Turn(t) => map.get_l(t.src).width.min(map.get_l(t.dst).width),
    };
    width.inner_meters() * len.inner_meters()
}