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//! Some helpers for working with fast_paths.
use std::collections::BTreeMap;
use std::fmt::Debug;
use fast_paths::{InputGraph, NodeId};
use serde::{Deserialize, Deserializer, Serialize};
/// A bidirectional mapping between fast_paths NodeId and some custom ID type.
// TODO Upstream this in fast_paths when this is more solid.
#[derive(Clone, Serialize)]
pub struct NodeMap<T: Copy + Ord + Debug + Serialize> {
// These two fields are redundant and large, so don't serialize the bigger one, to cut down
// file size.
#[serde(skip_serializing)]
node_to_id: BTreeMap<T, NodeId>,
id_to_node: Vec<T>,
}
impl<T: Copy + Ord + Debug + Serialize> NodeMap<T> {
pub fn new() -> NodeMap<T> {
NodeMap {
node_to_id: BTreeMap::new(),
id_to_node: Vec::new(),
}
}
pub fn get_or_insert(&mut self, node: T) -> NodeId {
if let Some(id) = self.node_to_id.get(&node) {
return *id;
}
let id = self.id_to_node.len();
self.node_to_id.insert(node, id);
self.id_to_node.push(node);
id
}
pub fn get(&self, node: T) -> NodeId {
if let Some(id) = self.node_to_id.get(&node) {
*id
} else {
panic!("{:?} not in NodeMap", node);
}
}
pub fn translate_id(&self, id: usize) -> T {
self.id_to_node[id]
}
/// Call this after filling out the input graph, right before preparation.
pub fn guarantee_node_ordering(&self, input_graph: &mut InputGraph) {
// The fast_paths implementation will trim out the last nodes in the input graph if there
// are no edges involving them:
// https://github.com/easbar/fast_paths/blob/fdb65f25c5485c9c74c1b3cbe66d829eea81b14b/src/input_graph.rs#L151
//
// We sometimes add nodes that aren't used yet, so that we can reuse the same node ordering
// later. Detect if the last node isn't used.
let last_node = self.id_to_node.len() - 1;
input_graph.freeze();
for edge in input_graph.get_edges() {
if edge.from == last_node || edge.to == last_node {
// The last node is used, so we're fine
input_graph.thaw();
return;
}
}
input_graph.thaw();
// Add a dummy edge from this unused node to any arbitrary node (namely the first), to
// prevent it from getting trimmed out. Since no path will start or end from this unused
// node, this won't affect resulting paths.
let first_node = 0;
input_graph.add_edge(last_node, first_node, 1);
}
}
// A serialized NodeMap has this form in JSON. Use this to deserialize.
#[derive(Deserialize)]
struct InnerNodeMap<T: Copy + Ord + Debug> {
id_to_node: Vec<T>,
}
pub fn deserialize_nodemap<
'de,
D: Deserializer<'de>,
T: Deserialize<'de> + Copy + Ord + Debug + Serialize,
>(
d: D,
) -> Result<NodeMap<T>, D::Error> {
let inner = <InnerNodeMap<T>>::deserialize(d)?;
let id_to_node = inner.id_to_node;
let mut node_to_id = BTreeMap::new();
for (id, node) in id_to_node.iter().enumerate() {
node_to_id.insert(*node, id);
}
Ok(NodeMap {
node_to_id,
id_to_node,
})
}