1use synthpop::Scenario;
2use widgetry::{EventCtx, State};
3
4use crate::app::App;
5use crate::challenges::ChallengesPicker;
6use crate::sandbox::gameplay::Tutorial;
7use crate::sandbox::{GameplayMode, SandboxMode};
8
9pub mod proposals;
10
11pub struct TitleScreen;
12
13impl TitleScreen {
14 pub fn new_state(ctx: &mut EventCtx, app: &mut App) -> Box<dyn State<App>> {
15 map_gui::tools::TitleScreen::new_state(
16 ctx,
17 app,
18 map_gui::tools::Executable::ABStreet,
19 Box::new(enter_state),
20 )
21 }
22}
23
24fn enter_state(ctx: &mut EventCtx, app: &mut App, args: Vec<&str>) -> Box<dyn State<App>> {
25 match args[0] {
26 "--tutorial-intro" => Tutorial::start(ctx, app),
27 "--challenges" => ChallengesPicker::new_state(ctx, app),
28 "--sandbox" => SandboxMode::simple_new(
29 app,
30 GameplayMode::PlayScenario(
31 app.primary.map.get_name().clone(),
32 Scenario::default_scenario_for_map(app.primary.map.get_name()),
33 Vec::new(),
34 ),
35 ),
36 "--proposals" => proposals::Proposals::new_state(ctx, None),
37 "--ungap" => {
38 let layers = crate::ungap::Layers::new(ctx, app);
39 crate::ungap::ExploreMap::new_state(ctx, app, layers)
40 }
41 "--devtools" => crate::devtools::DevToolsMode::new_state(ctx, app),
42 _ => unreachable!(),
43 }
44}