game/pregame/
mod.rs

1use synthpop::Scenario;
2use widgetry::{EventCtx, State};
3
4use crate::app::App;
5use crate::challenges::ChallengesPicker;
6use crate::sandbox::gameplay::Tutorial;
7use crate::sandbox::{GameplayMode, SandboxMode};
8
9pub mod proposals;
10
11pub struct TitleScreen;
12
13impl TitleScreen {
14    pub fn new_state(ctx: &mut EventCtx, app: &mut App) -> Box<dyn State<App>> {
15        map_gui::tools::TitleScreen::new_state(
16            ctx,
17            app,
18            map_gui::tools::Executable::ABStreet,
19            Box::new(enter_state),
20        )
21    }
22}
23
24fn enter_state(ctx: &mut EventCtx, app: &mut App, args: Vec<&str>) -> Box<dyn State<App>> {
25    match args[0] {
26        "--tutorial-intro" => Tutorial::start(ctx, app),
27        "--challenges" => ChallengesPicker::new_state(ctx, app),
28        "--sandbox" => SandboxMode::simple_new(
29            app,
30            GameplayMode::PlayScenario(
31                app.primary.map.get_name().clone(),
32                Scenario::default_scenario_for_map(app.primary.map.get_name()),
33                Vec::new(),
34            ),
35        ),
36        "--proposals" => proposals::Proposals::new_state(ctx, None),
37        "--ungap" => {
38            let layers = crate::ungap::Layers::new(ctx, app);
39            crate::ungap::ExploreMap::new_state(ctx, app, layers)
40        }
41        "--devtools" => crate::devtools::DevToolsMode::new_state(ctx, app),
42        _ => unreachable!(),
43    }
44}