use std::cell::Cell;
use geom::{Bounds, Polygon, Pt2D, Tessellation};
use crate::assets::Assets;
use crate::backend::{GfxCtxInnards, PrerenderInnards};
use crate::{
Canvas, Color, Drawable, EventCtx, GeomBatch, Key, ScreenDims, ScreenPt, ScreenRectangle,
Style, Text,
};
pub(crate) const MAPSPACE_Z: f32 = 1.0;
pub(crate) const SCREENSPACE_Z: f32 = 0.0;
pub(crate) const MENU_Z: f32 = -1.0;
pub(crate) const TOOLTIP_Z: f32 = -2.0;
#[derive(Debug)]
pub struct Uniforms {
pub transform: [f32; 3],
pub window: [f32; 3],
}
impl Uniforms {
pub fn new(canvas: &Canvas) -> Uniforms {
Uniforms {
transform: [
canvas.cam_x as f32,
canvas.cam_y as f32,
canvas.cam_zoom as f32,
],
window: [
canvas.window_width as f32,
canvas.window_height as f32,
MAPSPACE_Z,
],
}
}
}
pub struct GfxCtx<'a> {
pub(crate) inner: GfxCtxInnards<'a>,
uniforms: Uniforms,
screencap_mode: bool,
pub(crate) naming_hint: Option<String>,
pub canvas: &'a Canvas,
pub prerender: &'a Prerender,
style: &'a Style,
pub(crate) num_draw_calls: usize,
pub(crate) num_forks: usize,
}
impl<'a> GfxCtx<'a> {
pub(crate) fn new(
prerender: &'a Prerender,
canvas: &'a Canvas,
style: &'a Style,
screencap_mode: bool,
) -> GfxCtx<'a> {
let uniforms = Uniforms::new(canvas);
GfxCtx {
inner: prerender.inner.draw_new_frame(),
uniforms,
canvas,
style,
prerender,
num_draw_calls: 0,
num_forks: 0,
screencap_mode,
naming_hint: None,
}
}
pub fn fork(
&mut self,
top_left_map: Pt2D,
top_left_screen: ScreenPt,
zoom: f64,
z: Option<f32>,
) {
let cam_x = (top_left_map.x() * zoom) - top_left_screen.x;
let cam_y = (top_left_map.y() * zoom) - top_left_screen.y;
self.uniforms.transform = [cam_x as f32, cam_y as f32, zoom as f32];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
z.unwrap_or(SCREENSPACE_Z),
];
self.num_forks += 1;
}
pub fn fork_screenspace(&mut self) {
self.uniforms.transform = [0.0, 0.0, 1.0];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
SCREENSPACE_Z,
];
self.num_forks += 1;
}
pub fn unfork(&mut self) {
self.uniforms = Uniforms::new(self.canvas);
self.num_forks += 1;
}
pub fn clear(&mut self, color: Color) {
self.inner.clear(color);
}
pub fn draw_polygon<T: Into<Tessellation>>(&mut self, color: Color, poly: T) {
GeomBatch::from(vec![(color, poly)]).draw(self);
}
pub fn redraw(&mut self, obj: &Drawable) {
self.inner
.redraw(obj, &self.uniforms, &self.prerender.inner);
self.num_draw_calls += 1;
}
pub fn redraw_at(&mut self, top_left: ScreenPt, obj: &Drawable) {
self.fork(Pt2D::new(0.0, 0.0), top_left, 1.0, None);
self.redraw(obj);
self.unfork();
}
pub fn enable_clipping(&mut self, rect: ScreenRectangle) {
let scale_factor = self.prerender.get_scale_factor();
self.inner.enable_clipping(rect, scale_factor, self.canvas);
}
pub fn disable_clipping(&mut self) {
let scale_factor = self.prerender.get_scale_factor();
self.inner.disable_clipping(scale_factor, self.canvas);
}
pub fn draw_mouse_tooltip(&mut self, txt: Text) {
self.draw_tooltip_at(
txt,
ScreenPt::new(self.canvas.cursor.x, self.canvas.cursor.y + 20.0),
)
}
pub fn draw_tooltip_at(&mut self, txt: Text, center: ScreenPt) {
if txt.is_empty() {
return;
}
let pad = 5.0;
let txt = txt.default_fg(self.style.text_tooltip_color);
let txt_batch = txt.render(self);
let raw_dims = txt_batch.get_dims();
let dims = ScreenDims::new(raw_dims.width + 2.0 * pad, raw_dims.height + 2.0 * pad);
let pt = dims.top_left_for_corner(center, self.canvas);
let mut batch = GeomBatch::new();
batch.push(
Color::BLACK,
Polygon::rectangle(dims.width, dims.height).translate(pt.x, pt.y),
);
batch.append(txt_batch.translate(pt.x + pad, pt.y + pad));
self.uniforms.transform = [0.0, 0.0, 1.0];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
TOOLTIP_Z,
];
self.num_forks += 1;
let clip = self
.inner
.take_clip(self.prerender.get_scale_factor(), self.canvas);
batch.draw(self);
self.unfork();
self.inner.restore_clip(clip);
}
pub fn get_screen_bounds(&self) -> Bounds {
self.canvas.get_screen_bounds()
}
pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
self.canvas.screen_to_map(pt)
}
pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
self.canvas.get_cursor_in_map_space()
}
pub(crate) fn get_num_uploads(&self) -> usize {
self.prerender.num_uploads.get()
}
pub fn is_screencap(&self) -> bool {
self.screencap_mode
}
pub fn set_screencap_naming_hint(&mut self, hint: String) {
assert!(self.screencap_mode);
assert!(self.naming_hint.is_none());
self.naming_hint = Some(hint);
}
pub fn upload(&mut self, batch: GeomBatch) -> Drawable {
self.prerender.upload(batch)
}
pub fn default_line_height(&self) -> f64 {
*self.prerender.assets.default_line_height.borrow()
}
pub fn style(&self) -> &Style {
self.style
}
pub fn is_key_down(&self, key: Key) -> bool {
self.canvas.keys_held.contains(&key)
}
}
pub struct Prerender {
pub(crate) inner: PrerenderInnards,
pub(crate) assets: Assets,
pub(crate) num_uploads: Cell<usize>,
pub(crate) scale_factor: Cell<f64>,
}
impl Prerender {
pub fn upload(&self, batch: GeomBatch) -> Drawable {
self.actually_upload(true, batch)
}
pub(crate) fn upload_temporary(&self, batch: GeomBatch) -> Drawable {
self.actually_upload(false, batch)
}
pub fn get_total_bytes_uploaded(&self) -> usize {
self.inner.total_bytes_uploaded.get()
}
fn actually_upload(&self, permanent: bool, batch: GeomBatch) -> Drawable {
self.num_uploads.set(self.num_uploads.get() + 1);
self.inner.actually_upload(permanent, batch)
}
pub(crate) fn request_redraw(&self) {
self.inner.request_redraw()
}
pub fn get_scale_factor(&self) -> f64 {
self.scale_factor.get()
}
pub(crate) fn window_size(&self) -> ScreenDims {
self.inner.window_size(self.get_scale_factor())
}
pub(crate) fn window_resized(&self, new_size: ScreenDims) {
self.inner.window_resized(new_size, self.get_scale_factor())
}
pub fn assets_base_url(&self) -> Option<&str> {
self.assets.base_url()
}
pub fn assets_are_gzipped(&self) -> bool {
self.assets.are_gzipped()
}
}
impl std::convert::AsRef<Prerender> for GfxCtx<'_> {
fn as_ref(&self) -> &Prerender {
self.prerender
}
}
impl std::convert::AsRef<Prerender> for EventCtx<'_> {
fn as_ref(&self) -> &Prerender {
self.prerender
}
}
impl std::convert::AsRef<Prerender> for Prerender {
fn as_ref(&self) -> &Prerender {
self
}
}