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//! Intermediate structures used to instantiate a Scenario. Badly needs simplification:
//! https://github.com/a-b-street/abstreet/issues/258
use anyhow::Result;
use serde::{Deserialize, Serialize};
use map_model::{BuildingID, Map, PathConstraints, Position, TransitRouteID, TransitStopID};
use synthpop::{TripEndpoint, TripMode};
use crate::{CarID, DrivingGoal, SidewalkSpot, TripLeg, VehicleType, SPAWN_DIST};
/// We need to remember a few things from scenario instantiation that're used for starting the
/// trip.
#[derive(Serialize, Deserialize, PartialEq, Debug, Clone)]
pub(crate) struct StartTripArgs {
pub retry_if_no_room: bool,
pub use_vehicle: Option<CarID>,
}
// TODO Some of these fields are unused now that we separately pass TripEndpoint
#[derive(Debug, Serialize, Deserialize, PartialEq, Clone)]
pub(crate) enum TripSpec {
/// Can be used to spawn from a border or anywhere for interactive debugging.
VehicleAppearing {
start_pos: Position,
goal: DrivingGoal,
/// This must be a currently off-map vehicle owned by the person.
use_vehicle: CarID,
retry_if_no_room: bool,
},
/// Something went wrong spawning the trip.
SpawningFailure {
use_vehicle: Option<CarID>,
error: String,
},
UsingParkedCar {
/// This must be a currently parked vehicle owned by the person.
car: CarID,
start_bldg: BuildingID,
goal: DrivingGoal,
},
JustWalking {
start: SidewalkSpot,
goal: SidewalkSpot,
},
UsingBike {
bike: CarID,
start: BuildingID,
goal: DrivingGoal,
},
UsingTransit {
start: SidewalkSpot,
goal: SidewalkSpot,
route: TransitRouteID,
stop1: TransitStopID,
maybe_stop2: Option<TransitStopID>,
},
}
impl TripSpec {
pub fn into_plan(self, map: &Map) -> (TripSpec, Vec<TripLeg>) {
// TODO We'll want to repeat this validation when we spawn stuff later for a second leg...
let mut legs = Vec::new();
match &self {
TripSpec::VehicleAppearing {
start_pos,
goal,
use_vehicle,
..
} => {
if start_pos.dist_along() >= map.get_l(start_pos.lane()).length() {
panic!("Can't spawn at {}; it isn't that long", start_pos);
}
if let DrivingGoal::Border(_, end_lane) = goal {
if start_pos.lane() == *end_lane
&& start_pos.dist_along() == map.get_l(*end_lane).length()
{
panic!(
"Can't start at {}; it's the edge of a border already",
start_pos
);
}
}
let constraints = if use_vehicle.vehicle_type == VehicleType::Bike {
PathConstraints::Bike
} else {
PathConstraints::Car
};
legs.push(TripLeg::Drive(*use_vehicle, goal.clone()));
if let DrivingGoal::ParkNear(b) = goal {
legs.push(TripLeg::Walk(SidewalkSpot::building(*b, map)));
}
if goal.goal_pos(constraints, map).is_none() {
return TripSpec::SpawningFailure {
use_vehicle: Some(*use_vehicle),
error: format!("goal_pos to {:?} for a {:?} failed", goal, constraints),
}
.into_plan(map);
}
}
TripSpec::SpawningFailure { .. } => {
// TODO The legs are a lie. Since the trip gets cancelled, this doesn't matter.
// I'm not going to bother doing better because I think TripLeg will get
// revamped soon anyway.
legs.push(TripLeg::RideBus(TransitRouteID(0), None));
}
TripSpec::UsingParkedCar { car, goal, .. } => {
legs.push(TripLeg::Walk(SidewalkSpot::deferred_parking_spot()));
legs.push(TripLeg::Drive(*car, goal.clone()));
match goal {
DrivingGoal::ParkNear(b) => {
legs.push(TripLeg::Walk(SidewalkSpot::building(*b, map)));
}
DrivingGoal::Border(_, _) => {}
}
}
TripSpec::JustWalking { start, goal, .. } => {
if start == goal {
panic!(
"A trip just walking from {:?} to {:?} doesn't make sense",
start, goal
);
}
legs.push(TripLeg::Walk(goal.clone()));
}
TripSpec::UsingBike { start, goal, bike } => {
// TODO Might not be possible to walk to the same border if there's no sidewalk
let backup_plan = match goal {
DrivingGoal::ParkNear(b) => Some(TripSpec::JustWalking {
start: SidewalkSpot::building(*start, map),
goal: SidewalkSpot::building(*b, map),
}),
DrivingGoal::Border(i, _) => {
SidewalkSpot::end_at_border(*i, map).map(|goal| TripSpec::JustWalking {
start: SidewalkSpot::building(*start, map),
goal,
})
}
};
if let Some(start_spot) = SidewalkSpot::bike_rack(*start, map) {
if let DrivingGoal::ParkNear(b) = goal {
if let Some(goal_spot) = SidewalkSpot::bike_rack(*b, map) {
if start_spot.sidewalk_pos.lane() == goal_spot.sidewalk_pos.lane() {
info!(
"Bike trip from {} to {} will just walk; it's the same \
sidewalk!",
start, b
);
return backup_plan.unwrap().into_plan(map);
}
} else {
info!(
"Can't find biking connection for goal {}, walking instead",
b
);
return backup_plan.unwrap().into_plan(map);
}
}
legs.push(TripLeg::Walk(start_spot));
legs.push(TripLeg::Drive(*bike, goal.clone()));
match goal {
DrivingGoal::ParkNear(b) => {
legs.push(TripLeg::Walk(SidewalkSpot::building(*b, map)));
}
DrivingGoal::Border(_, _) => {}
}
} else if let Some(plan) = backup_plan {
info!("Can't start biking from {}. Walking instead", start);
return plan.into_plan(map);
} else {
return TripSpec::SpawningFailure {
use_vehicle: Some(*bike),
error: format!(
"Can't start biking from {} and can't walk either! Goal is {:?}",
start, goal
),
}
.into_plan(map);
}
}
TripSpec::UsingTransit {
route,
stop1,
maybe_stop2,
goal,
..
} => {
let walk_to = SidewalkSpot::bus_stop(*stop1, map);
if let Some(stop2) = maybe_stop2 {
legs = vec![
TripLeg::Walk(walk_to),
TripLeg::RideBus(*route, Some(*stop2)),
TripLeg::Walk(goal.clone()),
];
} else {
legs = vec![TripLeg::Walk(walk_to), TripLeg::RideBus(*route, None)];
}
}
};
(self, legs)
}
/// Turn an origin/destination pair and mode into a specific plan for instantiating a trip.
/// Decisions like how to use public transit happen here.
pub fn maybe_new(
from: TripEndpoint,
to: TripEndpoint,
mode: TripMode,
use_vehicle: Option<CarID>,
retry_if_no_room: bool,
map: &Map,
) -> Result<TripSpec> {
Ok(match mode {
TripMode::Drive | TripMode::Bike => {
let constraints = if mode == TripMode::Drive {
PathConstraints::Car
} else {
PathConstraints::Bike
};
let goal = driving_goal(to, constraints, map)?;
match from {
TripEndpoint::Building(start_bldg) => {
if mode == TripMode::Drive {
TripSpec::UsingParkedCar {
start_bldg,
goal,
car: use_vehicle.unwrap(),
}
} else {
TripSpec::UsingBike {
start: start_bldg,
goal,
bike: use_vehicle.unwrap(),
}
}
}
TripEndpoint::Border(i) => {
let start_lane = map
.get_i(i)
.some_outgoing_road(map)
// TODO Since we're now doing this right when the trip is starting,
// pick the least loaded lane or similar.
.and_then(|dr| dr.lanes(constraints, map).pop())
.ok_or_else(|| {
anyhow!("can't start a {} trip from {}", mode.ongoing_verb(), i)
})?;
TripSpec::VehicleAppearing {
start_pos: Position::new(start_lane, SPAWN_DIST),
goal,
use_vehicle: use_vehicle.unwrap(),
retry_if_no_room,
}
}
TripEndpoint::SuddenlyAppear(start_pos) => TripSpec::VehicleAppearing {
start_pos,
goal,
use_vehicle: use_vehicle.unwrap(),
retry_if_no_room,
},
}
}
TripMode::Walk => TripSpec::JustWalking {
start: start_sidewalk_spot(from, map)?,
goal: end_sidewalk_spot(to, map)?,
},
TripMode::Transit => {
let start = start_sidewalk_spot(from, map)?;
let goal = end_sidewalk_spot(to, map)?;
if let Some((stop1, maybe_stop2, route)) =
map.should_use_transit(start.sidewalk_pos, goal.sidewalk_pos)
{
TripSpec::UsingTransit {
start,
goal,
route,
stop1,
maybe_stop2,
}
} else {
//warn!("{:?} not actually using transit, because pathfinding didn't find any
// useful route", trip);
TripSpec::JustWalking { start, goal }
}
}
})
}
}
fn start_sidewalk_spot(endpt: TripEndpoint, map: &Map) -> Result<SidewalkSpot> {
match endpt {
TripEndpoint::Building(b) => Ok(SidewalkSpot::building(b, map)),
TripEndpoint::Border(i) => SidewalkSpot::start_at_border(i, map)
.ok_or_else(|| anyhow!("can't start walking from {}", i)),
TripEndpoint::SuddenlyAppear(pos) => Ok(SidewalkSpot::suddenly_appear(pos, map)),
}
}
fn end_sidewalk_spot(endpt: TripEndpoint, map: &Map) -> Result<SidewalkSpot> {
match endpt {
TripEndpoint::Building(b) => Ok(SidewalkSpot::building(b, map)),
TripEndpoint::Border(i) => {
SidewalkSpot::end_at_border(i, map).ok_or_else(|| anyhow!("can't end walking at {}", i))
}
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
}
}
fn driving_goal(
endpt: TripEndpoint,
constraints: PathConstraints,
map: &Map,
) -> Result<DrivingGoal> {
match endpt {
TripEndpoint::Building(b) => Ok(DrivingGoal::ParkNear(b)),
// TODO Duplicates some logic from TripEndpoint::pos
TripEndpoint::Border(i) => map
.get_i(i)
.some_incoming_road(map)
.and_then(|dr| {
let lanes = dr.lanes(constraints, map);
if lanes.is_empty() {
None
} else {
// TODO ideally could use any
Some(DrivingGoal::Border(dr.dst_i(map), lanes[0]))
}
})
.ok_or_else(|| anyhow!("can't end at {} for {:?}", i, constraints)),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
}
}