use geom::{Angle, Speed};
use widgetry::{EventCtx, Key};
// TODO The timestep accumulation seems fine. What's wrong? Clamping errors repeated?
const HACK: f64 = 5.0;
pub struct InstantController {
/// Which of the 8 directions are we facing, based on the last set of keys pressed down?
pub facing: Angle,
}
impl InstantController {
pub fn new() -> InstantController {
InstantController {
facing: Angle::ZERO,
}
}
pub fn displacement(&mut self, ctx: &mut EventCtx, speed: Speed) -> Option<(f64, f64)> {
let dt = ctx.input.nonblocking_is_update_event()?;
// Work around a few bugs here.
//
// 1) The Santa sprites are all facing 180 degrees, not 0, so invert X.
// 2) Invert y so that negative is up.
//
// It's confusing, but self.facing winds up working for rotating the sprite, and the output
// displacement works.
self.facing = angle_from_arrow_keys(ctx)?.opposite();
let magnitude = (dt * HACK * speed).inner_meters();
let (sin, cos) = self.facing.normalized_radians().sin_cos();
Some((-magnitude * cos, -magnitude * sin))
}
}
pub fn angle_from_arrow_keys(ctx: &EventCtx) -> Option<Angle> {
let mut x: f64 = 0.0;
let mut y: f64 = 0.0;
if ctx.is_key_down(Key::LeftArrow) || ctx.is_key_down(Key::A) {
x -= 1.0;
}
if ctx.is_key_down(Key::RightArrow) || ctx.is_key_down(Key::D) {
x += 1.0;
}
if ctx.is_key_down(Key::UpArrow) || ctx.is_key_down(Key::W) {
y -= 1.0;
}
if ctx.is_key_down(Key::DownArrow) || ctx.is_key_down(Key::S) {
y += 1.0;
}
if x == 0.0 && y == 0.0 {
return None;
}
Some(Angle::new_rads(y.atan2(x)))
}