use crate::{
hotkeys, DrawBaselayer, EventCtx, GfxCtx, Key, Line, Outcome, Panel, State, Text, Transition,
Widget,
};
pub struct PopupMsg {
panel: Panel,
}
impl PopupMsg {
pub fn new_state<A>(
ctx: &mut EventCtx,
title: &str,
lines: Vec<impl AsRef<str>>,
) -> Box<dyn State<A>> {
let mut txt = Text::new();
txt.add_line(Line(title).small_heading());
for l in lines {
txt.add_line(l);
}
Self::new_state_for_txt(ctx, txt)
}
pub fn new_state_for_txt<A>(ctx: &mut EventCtx, txt: Text) -> Box<dyn State<A>> {
Box::new(PopupMsg {
panel: Panel::new_builder(Widget::col(vec![
txt.into_widget(ctx),
ctx.style()
.btn_solid_primary
.text("OK")
.hotkey(hotkeys(vec![Key::Enter, Key::Escape]))
.build_def(ctx),
]))
.build(ctx),
})
}
}
impl<A> State<A> for PopupMsg {
fn event(&mut self, ctx: &mut EventCtx, _: &mut A) -> Transition<A> {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"OK" => Transition::Pop,
_ => unreachable!(),
},
_ => {
if ctx.normal_left_click() && ctx.canvas.get_cursor_in_screen_space().is_none() {
return Transition::Pop;
}
Transition::Keep
}
}
}
fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::PreviousState
}
fn draw(&self, g: &mut GfxCtx, _: &A) {
super::grey_out_map(g);
self.panel.draw(g);
}
}