use std::collections::VecDeque;
use instant::Instant;
use abstutil::{elapsed_seconds, Timer, TimerSink};
use geom::{Percent, Polygon};
use crate::{
svg, Canvas, CanvasSettings, Color, Drawable, Event, GeomBatch, GfxCtx, HorizontalAlignment,
Key, Line, Panel, PanelDims, Prerender, ScreenDims, Style, Text, UserInput, VerticalAlignment,
Widget,
};
#[derive(Clone, PartialEq, Debug)]
pub enum UpdateType {
InputOnly,
Game,
Pan,
ScreenCaptureEverything {
dir: String,
zoom: f64,
dims: ScreenDims,
},
}
pub struct EventCtx<'a> {
pub(crate) fake_mouseover: bool,
pub input: UserInput,
pub canvas: &'a mut Canvas,
pub prerender: &'a Prerender,
pub(crate) style: &'a mut Style,
pub(crate) updates_requested: Vec<UpdateType>,
pub(crate) canvas_movement_called: bool,
pub(crate) focus_owned_by: Option<String>,
pub(crate) next_focus_owned_by: Option<String>,
}
impl<'a> EventCtx<'a> {
pub fn loading_screen<O, S: Into<String>, F: FnOnce(&mut EventCtx, &mut Timer) -> O>(
&mut self,
raw_timer_name: S,
f: F,
) -> O {
let timer_name = raw_timer_name.into();
let mut timer = Timer::new_with_sink(
&timer_name,
Box::new(LoadingScreen::new(
self.prerender,
self.style.clone(),
self.canvas.get_window_dims(),
timer_name.clone(),
)),
);
f(self, &mut timer)
}
pub fn request_update(&mut self, update_type: UpdateType) {
self.updates_requested.push(update_type);
}
pub fn canvas_movement(&mut self) -> bool {
self.canvas_movement_called = true;
let prev = (self.canvas.cam_x, self.canvas.cam_y, self.canvas.cam_zoom);
self.updates_requested
.extend(self.canvas.handle_event(&mut self.input));
prev != (self.canvas.cam_x, self.canvas.cam_y, self.canvas.cam_zoom)
}
pub fn no_op_event<O, F: FnMut(&mut EventCtx) -> O>(
&mut self,
fake_mouseover: bool,
mut cb: F,
) -> O {
let mut tmp = EventCtx {
fake_mouseover,
input: UserInput::new(Event::NoOp, self.canvas),
canvas: self.canvas,
prerender: self.prerender,
style: self.style,
updates_requested: vec![],
canvas_movement_called: false,
focus_owned_by: None,
next_focus_owned_by: None,
};
let result = cb(&mut tmp);
self.updates_requested.extend(tmp.updates_requested);
result
}
pub fn redo_mouseover(&self) -> bool {
self.fake_mouseover
|| self.input.window_lost_cursor()
|| (!self.canvas.is_dragging() && self.input.get_moved_mouse().is_some())
|| self
.input
.get_mouse_scroll()
.map(|(_, dy)| dy != 0.0)
.unwrap_or(false)
}
pub fn normal_left_click(&mut self) -> bool {
if self.input.has_been_consumed() {
return false;
}
if !self.canvas.is_dragging() && self.input.left_mouse_button_released() {
self.input.consume_event();
return true;
}
false
}
pub fn is_key_down(&self, key: Key) -> bool {
self.canvas.keys_held.contains(&key)
}
pub fn default_line_height(&self) -> f64 {
*self.prerender.assets.default_line_height.borrow()
}
pub fn upload(&self, batch: GeomBatch) -> Drawable {
self.prerender.upload(batch)
}
pub(crate) fn cursor_clickable(&mut self) {
self.prerender
.inner
.set_cursor_icon(winit::window::CursorIcon::Hand);
}
pub(crate) fn cursor_grabbable(&mut self) {
self.prerender
.inner
.set_cursor_icon(winit::window::CursorIcon::Grab);
}
pub(crate) fn cursor_grabbing(&mut self) {
self.prerender
.inner
.set_cursor_icon(winit::window::CursorIcon::Grabbing);
}
pub fn style(&self) -> &Style {
self.style
}
pub fn set_style(&mut self, style: Style) {
*self.prerender.assets.style.borrow_mut() = style.clone();
self.prerender.assets.clear_text_cache();
*self.style = style;
}
pub fn make_loading_screen(&mut self, txt: Text) -> Panel {
let border = Color::hex("#F4DA22");
let (label, bytes) = crate::include_labeled_bytes!("../icons/loading.svg");
Panel::new_builder(Widget::row(vec![
Widget::custom_col(vec![
svg::load_svg_bytes(self.prerender, label, bytes)
.unwrap()
.0
.scale(5.0)
.into_widget(self)
.container()
.bg(Color::BLACK)
.padding(15)
.outline((5.0, border))
.centered_horiz()
.margin_below(5),
GeomBatch::from(vec![(Color::grey(0.5), Polygon::rectangle(10.0, 30.0))])
.into_widget(self)
.centered_horiz(),
self.style
.loading_tips
.clone()
.default_fg(Color::WHITE)
.wrap_to_pct(self, 25)
.into_widget(self)
.container()
.bg(Color::BLACK)
.padding(15)
.outline((5.0, Color::YELLOW))
.force_width_window_pct(self, Percent::int(30))
.margin_below(5),
GeomBatch::from(vec![(Color::grey(0.5), Polygon::rectangle(10.0, 100.0))])
.into_widget(self)
.centered_horiz(),
])
.centered_vert(),
txt.change_fg(Color::WHITE)
.inner_render(&self.prerender.assets, svg::LOW_QUALITY)
.into_widget(self)
.container()
.fill_width()
.padding(16)
.bg(Color::grey(0.3)),
]))
.dims_width(PanelDims::ExactPercent(0.8))
.dims_height(PanelDims::ExactPercent(0.8))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Center)
.build_custom(self)
}
pub fn is_font_loaded(&self, filename: &str) -> bool {
self.prerender.assets.is_font_loaded(filename)
}
pub fn load_font(&mut self, filename: &str, bytes: Vec<u8>) {
self.prerender.assets.load_font(filename, bytes)
}
pub fn hide_cursor(&self) {
self.prerender.inner.set_cursor_visible(false);
}
pub fn show_cursor(&self) {
self.prerender.inner.set_cursor_visible(true);
}
pub fn set_scale_factor(&mut self, scale_factor: f64) {
self.prerender.scale_factor.set(scale_factor);
let new_size = self.prerender.window_size();
self.prerender.window_resized(new_size);
self.canvas.window_width = new_size.width;
self.canvas.window_height = new_size.height;
}
pub fn set_texture(
&mut self,
sprite_bytes: Vec<u8>,
sprite_dims: (u32, u32),
texture_scale: (f32, f32),
) {
self.prerender.inner.upload_texture(
crate::backend_glow::SpriteTexture::new(sprite_bytes, sprite_dims.0, sprite_dims.1)
.expect("failed to format texture sprite sheet"),
texture_scale,
);
}
}
struct LoadingScreen<'a> {
canvas: Canvas,
style: Style,
prerender: &'a Prerender,
lines: VecDeque<String>,
max_capacity: usize,
last_drawn: Instant,
title: String,
}
impl<'a> LoadingScreen<'a> {
fn new(
prerender: &'a Prerender,
style: Style,
initial_size: ScreenDims,
title: String,
) -> LoadingScreen<'a> {
let canvas = Canvas::new(initial_size, CanvasSettings::new());
let max_capacity =
(0.8 * initial_size.height / *prerender.assets.default_line_height.borrow()) as usize;
LoadingScreen {
prerender,
lines: VecDeque::new(),
max_capacity,
last_drawn: Instant::now(),
title,
canvas,
style,
}
}
fn redraw(&mut self) {
if elapsed_seconds(self.last_drawn) < 0.5 {
return;
}
self.last_drawn = Instant::now();
let mut ctx = EventCtx {
fake_mouseover: true,
input: UserInput::new(Event::NoOp, &self.canvas),
canvas: &mut self.canvas,
prerender: self.prerender,
style: &mut self.style,
updates_requested: vec![],
canvas_movement_called: false,
focus_owned_by: None,
next_focus_owned_by: None,
};
let mut txt = Text::from(Line(&self.title).small_heading());
for l in &self.lines {
txt.add_line(l);
}
let panel = ctx.make_loading_screen(txt);
let mut g = GfxCtx::new(self.prerender, &self.canvas, &self.style, false);
g.clear(Color::BLACK);
panel.draw(&mut g);
g.prerender.inner.draw_finished(g.inner);
}
}
impl<'a> TimerSink for LoadingScreen<'a> {
fn println(&mut self, line: String) {
if self.lines.len() == self.max_capacity {
self.lines.pop_front();
}
self.lines.push_back(line);
self.redraw();
}
fn reprintln(&mut self, line: String) {
self.lines.pop_back();
self.lines.push_back(line);
self.redraw();
}
}