1#[macro_use]
11extern crate log;
12
13use structopt::StructOpt;
14
15use widgetry::Settings;
16
17use crate::app::App;
18
19mod app;
20mod camera;
21mod edit;
22mod load;
23mod model;
24
25pub fn main() {
26 let settings = Settings::new("RawMap editor");
27 run(settings);
28}
29
30#[derive(StructOpt)]
31#[structopt(name = "run_scenario", about = "Simulates a scenario")]
32struct Args {
33 #[structopt()]
35 load: Option<String>,
36 #[structopt(long)]
38 include_buildings: bool,
39 #[structopt(long)]
41 cam: Option<String>,
42}
43
44fn run(mut settings: Settings) {
45 abstutil::logger::setup();
46
47 settings = settings
48 .read_svg(Box::new(abstio::slurp_bytes))
49 .window_icon(abstio::path("system/assets/pregame/icon.png"));
50 widgetry::run(settings, |ctx| {
51 let args = Args::from_iter(abstutil::cli_args());
52 let mut app = App {
53 model: model::Model::blank(),
54 };
55 app.model.include_bldgs = args.include_buildings;
56
57 let states = if let Some(path) = args.load {
58 vec![
60 app::MainState::new_state(ctx, &app),
61 load::load_map(ctx, path, args.include_buildings, args.cam),
62 ]
63 } else {
64 vec![app::MainState::new_state(ctx, &app)]
65 };
66 (app, states)
67 });
68}
69
70#[cfg(target_arch = "wasm32")]
71use wasm_bindgen::prelude::*;
72
73#[cfg(target_arch = "wasm32")]
74#[wasm_bindgen(js_name = "run")]
75pub fn run_wasm(root_dom_id: String, assets_base_url: String, assets_are_gzipped: bool) {
76 let settings = Settings::new("RawMap editor")
77 .root_dom_element_id(root_dom_id)
78 .assets_base_url(assets_base_url)
79 .assets_are_gzipped(assets_are_gzipped);
80 run(settings);
81}