cli/main.rs
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//! A collection of tools, mostly related to importing maps and scenarios. These are bundled as a
//! single executable to reduce the cost of static linking in the release's file size.
#[macro_use]
extern crate log;
mod augment_scenario;
mod clip_osm;
mod generate_houses;
mod import_grid2demand;
mod import_scenario;
mod one_step_import;
use std::io::Write;
use abstio::CityName;
use anyhow::Result;
use fs_err::File;
use importer::Job;
use structopt::StructOpt;
use abstutil::Timer;
#[derive(StructOpt)]
#[structopt(name = "abcli", about = "The A/B Street multi-tool")]
enum Command {
/// Print a binary map or scenario file as JSON
DumpJSON {
#[structopt()]
path: String,
},
/// Generates a random scenario using the proletariat robot travel demand model
RandomScenario {
/// A seed for generating random numbers
#[structopt(long)]
rng_seed: u64,
/// The path to a map to generate a scenario for
#[structopt(long)]
map: String,
/// The name of the scenario to generate
#[structopt(long)]
scenario_name: String,
},
/// Modifies the schedule of every person in an existing scenario.
AugmentScenario {
/// The path to a scenario to augment. This will be modified in-place.
///
/// This tool isn't very smart about detecting if a scenario already has these extra trips
/// added in; be careful about running this on the correct input.
#[structopt(long)]
input_scenario: String,
/// For people with only a single trip, add a return trip back home sometime 4-12 hours
/// later
#[structopt(long)]
add_return_trips: bool,
/// Before a person's final trip home, insert a round-trip to a nearby cafe or restaurant
#[structopt(long)]
add_lunch_trips: bool,
/// A JSON list of modifiers to transform the scenario. These can be generated with the GUI.
#[structopt(long, parse(try_from_str = parse_modifiers), default_value = "[]")]
scenario_modifiers: ModifierList,
/// Delete cancelled trips, and delete people with no remaining trips.
#[structopt(long)]
delete_cancelled_trips: bool,
/// A seed for generating random numbers
#[structopt(long, default_value = "42")]
rng_seed: u64,
},
/// Clips an OSM file to a boundary. This is a simple Rust port of `osmium extract large_map.osm
/// -p clipping.poly -o smaller_map.osm`.
ClipOSM {
/// The path to the input .osm.pbf file
#[structopt(long)]
pbf_path: String,
/// The path to a GeoJSON file with one boundary polygon
#[structopt(long)]
clip_path: String,
/// The path to write the XML results
#[structopt(long)]
out_path: String,
},
/// Import a scenario from https://github.com/asu-trans-ai-lab/grid2demand.
ImportGrid2Demand {
/// The path to a grid2demand CSV file
#[structopt(long)]
input: String,
/// The path to a map matching the grid2demand data
#[structopt(long)]
map: String,
},
/// Import a JSON scenario in the
/// https://a-b-street.github.io/docs/tech/dev/formats/scenarios.html format
ImportScenario {
/// The path to a JSON scenario file
#[structopt(long)]
input: String,
/// The path to a map matching the scenario data
#[structopt(long)]
map: String,
/// Problems occur when a position is within the map boundary, but not close enough to
/// buildings. Skip people with problematic positions if true, abort otherwise.
#[structopt(long)]
skip_problems: bool,
},
/// Transform a JSON map that's been manually edited into the binary format suitable for
/// simulation.
ImportJSONMap {
/// The path to a JSON map file to import
#[structopt(long)]
input: String,
/// The path to write
#[structopt(long)]
output: String,
},
/// Removes nonessential parts of a Map, for the bike network tool.
MinifyMap {
/// The path to a map to shrink. The map is modified in-place.
#[structopt()]
map: String,
},
/// Procedurally generates houses along empty residential roads of a map
GenerateHouses {
/// The path to a map to generate houses for
#[structopt(long)]
map: String,
/// If the tool doesn't generate at least this many houses, then fail. This can be used to
/// autodetect if a map probably already has most houses tagged in OSM.
#[structopt(long)]
num_required: usize,
/// A seed for generating random numbers
#[structopt(long, default_value = "42")]
rng_seed: u64,
/// The GeoJSON file to write
#[structopt(long)]
output: String,
},
/// Prints the osm.pbf file from download.geofabrik.de that covers a given boundary.
///
/// This is a useful tool when importing a new map, if you don't already know which geofabrik
/// file you should use as your OSM input.
PickGeofabrik {
/// The path to a GeoJSON file with one boundary polygon
#[structopt()]
input: String,
},
/// Imports a one-shot A/B Street map from a GeoJSON boundary in a single command.
OneStepImport {
/// The path to a GeoJSON file with a boundary
#[structopt(long)]
geojson_path: String,
/// What to name the new imported map. The country will always be "zz" (a fake country
/// code), with the city as "oneshot." This name shouldn't contain spaces or be empty.
#[structopt(long)]
map_name: String,
/// Use Geofabrik to grab OSM input if true, or Overpass if false. Overpass is faster.
#[structopt(long)]
use_geofabrik: bool,
/// Use osmium to clip osm.pbf files. Faster, but requires an external system dependency.
/// Falls back to something built-in and slower.
#[structopt(long)]
use_osmium: bool,
/// If true, roads without explicitly tagged sidewalks may be assigned sidewalks or shoulders.
/// If false, no inference will occur and separate sidewalks and crossings will be included.
#[structopt(long)]
inferred_sidewalks: bool,
/// Downgrade crosswalks not matching a `highway=crossing` OSM node into unmarked crossings.
#[structopt(long)]
filter_crosswalks: bool,
/// Generate a simple travel demand model based on 2011 UK commuting data. This will only
/// work if the boundary is in the UK.
#[structopt(long)]
create_uk_travel_demand_model: bool,
#[structopt(flatten)]
opts: map_model::RawToMapOptions,
},
/// Imports a one-shot A/B Street map from an .osm file in a single command.
OneshotImport {
#[structopt()]
osm_input: String,
/// The path to a GeoJSON file with one boundary polygon. If omitted, a boundary will be
/// derived from the .osm file, but borders will likely be broken or missing.
#[structopt(long)]
clip_path: Option<String>,
/// If true, roads without explicitly tagged sidewalks may be assigned sidewalks or shoulders.
/// If false, no inference will occur and separate sidewalks and crossings will be included.
#[structopt(long)]
inferred_sidewalks: bool,
/// Downgrade crosswalks not matching a `highway=crossing` OSM node into unmarked crossings.
/// Downgrade crosswalks not matching a `highway=crossing` OSM node into unmarked crossings.
#[structopt(long)]
filter_crosswalks: bool,
/// Generate a simple travel demand model based on 2011 UK commuting data. This will only
/// work if the boundary is in the UK.
#[structopt(long)]
create_uk_travel_demand_model: bool,
#[structopt(flatten)]
opts: map_model::RawToMapOptions,
},
/// Regenerate all maps and scenarios from scratch.
RegenerateEverything {
/// If this command is being run in the cloud, parallelize the jobs by specifying which
/// shard this invocation should run.
#[structopt(long, default_value = "0")]
shard_num: usize,
/// If this command is being run in the cloud, parallelize the jobs by specifying how many
/// total shards there are.
#[structopt(long, default_value = "1")]
num_shards: usize,
},
/// Generate a shell script to regenerate all cities that uses an external task runner.
RegenerateEverythingExternally,
/// Import RawMaps, maps, scenarios, and city overviews for a single city.
Import {
#[structopt(flatten)]
job: Job,
},
/// Simulate a full day of a scenario, and write the "prebaked results," so the UI can later be
/// used for A/B testing.
#[structopt(name = "prebake-scenario")]
PrebakeScenario {
/// The path to a scenario file
#[structopt()]
scenario_path: String,
},
}
// See https://github.com/TeXitoi/structopt/issues/94
type ModifierList = Vec<synthpop::ScenarioModifier>;
fn parse_modifiers(x: &str) -> Result<ModifierList> {
abstutil::from_json(&x.to_string().into_bytes())
}
#[tokio::main]
async fn main() -> Result<()> {
let cmd = Command::from_args();
// All but a few commands want logging
if !matches!(
cmd,
Command::DumpJSON { .. } | Command::PickGeofabrik { .. },
) {
abstutil::logger::setup();
}
// Short implementations can stay in this file, but please split larger subcommands to their
// own module.
match Command::from_args() {
Command::DumpJSON { path } => dump_json(path),
Command::RandomScenario {
rng_seed,
map,
scenario_name,
} => random_scenario(rng_seed, map, scenario_name),
Command::AugmentScenario {
input_scenario,
add_return_trips,
add_lunch_trips,
scenario_modifiers,
delete_cancelled_trips,
rng_seed,
} => augment_scenario::run(
input_scenario,
add_return_trips,
add_lunch_trips,
scenario_modifiers,
delete_cancelled_trips,
rng_seed,
),
Command::ClipOSM {
pbf_path,
clip_path,
out_path,
} => clip_osm::run(pbf_path, clip_path, out_path)?,
Command::ImportGrid2Demand { input, map } => import_grid2demand::run(input, map)?,
Command::ImportScenario {
input,
map,
skip_problems,
} => import_scenario::run(input, map, skip_problems),
Command::ImportJSONMap { input, output } => import_json_map(input, output),
Command::MinifyMap { map } => minify_map(map),
Command::GenerateHouses {
map,
num_required,
rng_seed,
output,
} => generate_houses::run(map, num_required, rng_seed, output),
Command::PickGeofabrik { input } => {
println!("{}", importer::pick_geofabrik(input).await?.0)
}
Command::OneStepImport {
geojson_path,
map_name,
use_geofabrik,
use_osmium,
inferred_sidewalks,
filter_crosswalks,
create_uk_travel_demand_model,
opts,
} => {
let mut options = convert_osm::Options::default();
options.map_config.inferred_sidewalks = inferred_sidewalks;
options.filter_crosswalks = filter_crosswalks;
one_step_import::run(
geojson_path,
map_name,
use_geofabrik,
use_osmium,
options,
create_uk_travel_demand_model,
opts,
)
.await?
}
Command::OneshotImport {
osm_input,
clip_path,
inferred_sidewalks,
filter_crosswalks,
create_uk_travel_demand_model,
opts,
} => {
let mut options = convert_osm::Options::default();
options.map_config.inferred_sidewalks = inferred_sidewalks;
options.filter_crosswalks = filter_crosswalks;
importer::oneshot(
osm_input,
clip_path,
options,
create_uk_travel_demand_model,
opts,
)
.await
}
Command::RegenerateEverything {
shard_num,
num_shards,
} => importer::regenerate_everything(shard_num, num_shards).await,
Command::RegenerateEverythingExternally => regenerate_everything_externally()?,
Command::Import { job } => job.run(&mut Timer::new("import one city")).await,
Command::PrebakeScenario { scenario_path } => prebake_scenario(scenario_path),
}
Ok(())
}
fn dump_json(path: String) {
// Just try to deserialize as different formats
if path.contains("/maps/") {
if let Ok(map) =
abstio::maybe_read_binary::<map_model::Map>(path.clone(), &mut Timer::throwaway())
{
println!("{}", abstutil::to_json(&map));
return;
}
}
if path.contains("/raw_maps/") {
if let Ok(map) =
abstio::maybe_read_binary::<raw_map::RawMap>(path.clone(), &mut Timer::throwaway())
{
println!("{}", abstutil::to_json(&map));
return;
}
}
if path.contains("/scenarios/") {
if let Ok(scenario) =
abstio::maybe_read_binary::<synthpop::Scenario>(path.clone(), &mut Timer::throwaway())
{
println!("{}", abstutil::to_json(&scenario));
return;
}
}
panic!(
"Don't know how to dump JSON for {}. Only maps, raw maps, and scenarios are supported.",
path
);
}
fn random_scenario(rng_seed: u64, map: String, scenario_name: String) {
use rand::SeedableRng;
use rand_xorshift::XorShiftRng;
let mut rng = XorShiftRng::seed_from_u64(rng_seed);
let map = map_model::Map::load_synchronously(map, &mut Timer::throwaway());
let mut scenario =
sim::ScenarioGenerator::proletariat_robot(&map, &mut rng, &mut Timer::throwaway());
scenario.scenario_name = scenario_name;
scenario.save();
println!(
"Wrote {}",
abstio::path_scenario(&scenario.map_name, &scenario.scenario_name)
);
}
fn import_json_map(input: String, output: String) {
// TODO This can't handle the output of dump_map! What?!
let mut map: map_model::Map = abstio::read_json(input, &mut Timer::throwaway());
map.map_loaded_directly(&mut Timer::throwaway());
abstio::write_binary(output, &map);
}
fn minify_map(path: String) {
let mut timer = Timer::new("minify map");
let mut map = map_model::Map::load_synchronously(path, &mut timer);
map.minify(&mut timer);
// This also changes the name, so this won't overwrite anything
map.save();
}
fn regenerate_everything_externally() -> Result<()> {
let path = "regenerate.sh";
let mut f = File::create(path)?;
writeln!(f, "#!/bin/sh")?;
writeln!(f, "pueue parallel 16")?;
for city in CityName::list_all_cities_from_importer_config() {
if city == CityName::new("gb", "london") {
// Special case because there are so many maps
for map in city.list_all_maps_in_city_from_importer_config() {
writeln!(
f,
"pueue add -- ./import.sh --raw --map --scenario {} --city=gb/london",
map.map
)?;
}
continue;
}
let job = Job::full_for_city(city);
writeln!(f, "pueue add -- ./import.sh {}", job.flags().join(" "))?;
}
println!("");
println!(
"You can run {}. You'll need https://github.com/Nukesor/pueue set up first",
path
);
println!("Handy reminders: pueue status / pause / reset");
println!("pueue status | grep Success | wc -l");
println!("For the long-tail: pueue status | grep Running");
Ok(())
}
fn prebake_scenario(path: String) {
let mut timer = Timer::new("prebake scenario");
let scenario: synthpop::Scenario = abstio::must_read_object(path, &mut timer);
let map = map_model::Map::load_synchronously(scenario.map_name.path(), &mut timer);
sim::prebake::prebake(&map, scenario, &mut timer);
}