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//! A representation of traffic signal configuration that references OpenStreetMap IDs and is
//! hopefully robust to minor edits over time.
use std::collections::BTreeSet;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct TrafficSignal {
/// The ID of the OSM node representing the intersection with the traffic signal. This node
/// should be tagged `highway = traffic_signals` in OSM.
///
/// TODO Describe how consolidated intersections are handled.
pub intersection_osm_node_id: i64,
/// The traffic signal uses configuration from one plan at a time. The plans must be listed in
/// order of ascending `start_time_seconds`, the first plan must begin at `0` (midnight), and
/// the last plan must not start after 24 hours.
pub plans: Vec<Plan>,
}
/// A plan describes how a traffic signal is configured during some period of time. Multiple plans
/// allow a single intersection to behave differently in the middle of the night with low traffic,
/// compared to the middle of rush hour.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Plan {
/// This plan takes effect at this local time, measured in seconds after midnight. The plan
/// lasts until the next plan in the listed sequence starts, or ends at midnight if it's the
/// last plan.
pub start_time_seconds: usize,
/// The traffic signal repeatedly cycles through these stages. During each stage, only some
/// turns are protected and permitted through the intersection.
pub stages: Vec<Stage>,
/// Relative to a central clock, delay the first stage by this many seconds.
pub offset_seconds: usize,
}
/// A traffic signal is in one stage at any time. The stage describes what movements are possible.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Stage {
/// During this stage, these turns can be performed with the highest priority, protected by a
/// green light. No two protected turns in the same stage should cross; that would be a
/// conflict.
pub protected_turns: BTreeSet<Turn>,
/// During this stage, these turns can be performed after yielding. For example, an unprotected
/// left turn after yielding to oncoming traffic, or a right turn on red after yielding to
/// oncoming traffic and crosswalks.
pub permitted_turns: BTreeSet<Turn>,
/// The stage lasts this long before moving to the next one.
pub stage_type: StageType,
}
/// How long a stage lasts before moving to the next one.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum StageType {
/// A fixed number of seconds.
Fixed(usize),
/// Minimum, Delay, Additional
/// Minimum is the minimum cycle duration, 0 allows it to be skipped if no demand.
/// Delay is the duration with no demand needed to end a cycle, 0 ends as soon as there is no
/// demand. Additional is the maximum additional duration for an extended cycle. If minimum
/// is 20, and additional is 40, the maximum cycle duration is 60.
/// If there are crosswalks, the minimum is the minimum for the maximum crosswalks
Variable(usize, usize, usize),
}
/// A movement through an intersection.
///
/// Movements over crosswalks are a little confusing to understand. See the crosswalk_turns.png
/// diagram in this repository for some clarification.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct Turn {
/// The movement begins at the end of this road segment.
pub from: DirectedRoad,
/// The movement ends at the beginning of this road segment.
pub to: DirectedRoad,
/// The ID of the OSM node representing the intersection. This is redundant for turns performed
/// by vehicles, but is necessary for disambiguating the 4 cases of crosswalks.
pub intersection_osm_node_id: i64,
/// True iff the movement is along a crosswalk. Note that moving over a crosswalk has a
/// different `Turn` for each direction.
pub is_crosswalk: bool,
}
/// A road segment connecting two intersections, and a direction along the segment.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct DirectedRoad {
/// The ID of the OSM way representing the road.
pub osm_way_id: i64,
/// The ID of the OSM node at the start of this road segment.
pub osm_node1: i64,
/// The ID of the OSM node at the end of this road segment.
pub osm_node2: i64,
/// The direction along the road segment. See
/// https://wiki.openstreetmap.org/wiki/Forward_%26_backward,_left_%26_right for details.
pub is_forwards: bool,
}