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//! For vehicles only, not pedestrians. Follows a Path from map_model, but can opportunistically
//! lane-change to avoid a slow lane, can can handle re-planning to look for available parking.
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use geom::Distance;
use map_model::{
BuildingID, IntersectionID, LaneID, Map, Path, PathConstraints, PathRequest, PathStep,
Position, Traversable, Turn, TurnID,
};
use crate::mechanics::Queue;
use crate::{
AlertLocation, CarID, Event, ParkingSim, ParkingSimState, ParkingSpot, PersonID, SidewalkSpot,
TripID, TripPhaseType, Vehicle, VehicleType,
};
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub(crate) struct Router {
/// Front is always the current step
path: Path,
goal: Goal,
owner: CarID,
}
#[derive(Debug)]
pub(crate) enum ActionAtEnd {
VanishAtBorder(IntersectionID),
StartParking(ParkingSpot),
GotoLaneEnd,
StopBiking(SidewalkSpot),
BusAtStop,
GiveUpOnParking,
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
enum Goal {
/// Spot and cached distance along the last driving lane
ParkNearBuilding {
target: BuildingID,
spot: Option<(ParkingSpot, Distance)>,
/// No parking available at all!
stuck_end_dist: Option<Distance>,
started_looking: bool,
},
EndAtBorder {
end_dist: Distance,
i: IntersectionID,
},
BikeThenStop {
goal: SidewalkSpot,
},
FollowTransitRoute {
end_dist: Distance,
},
}
impl Router {
pub fn end_at_border(
owner: CarID,
path: Path,
end_dist: Distance,
i: IntersectionID,
) -> Router {
Router {
path,
goal: Goal::EndAtBorder { end_dist, i },
owner,
}
}
pub fn park_near(owner: CarID, path: Path, bldg: BuildingID) -> Router {
Router {
path,
goal: Goal::ParkNearBuilding {
target: bldg,
spot: None,
stuck_end_dist: None,
started_looking: false,
},
owner,
}
}
pub fn bike_then_stop(owner: CarID, path: Path, goal: SidewalkSpot) -> Router {
Router {
goal: Goal::BikeThenStop { goal },
path,
owner,
}
}
pub fn follow_bus_route(owner: CarID, path: Path) -> Router {
Router {
goal: Goal::FollowTransitRoute {
end_dist: path.get_req().end.dist_along(),
},
path,
owner,
}
}
pub fn head(&self) -> Traversable {
self.path.current_step().as_traversable()
}
pub fn next(&self) -> Traversable {
self.path.next_step().as_traversable()
}
pub fn maybe_next(&self) -> Option<Traversable> {
self.path.maybe_next_step().map(|s| s.as_traversable())
}
pub fn last_step(&self) -> bool {
self.path.is_last_step()
}
pub fn get_end_dist(&self) -> Distance {
// Shouldn't ask earlier!
assert!(self.last_step());
match self.goal {
Goal::EndAtBorder { end_dist, .. } => end_dist,
Goal::ParkNearBuilding {
spot,
stuck_end_dist,
..
} => stuck_end_dist.unwrap_or_else(|| spot.unwrap().1),
Goal::BikeThenStop { ref goal } => goal.sidewalk_pos.dist_along(),
Goal::FollowTransitRoute { end_dist } => end_dist,
}
}
pub fn get_path(&self) -> &Path {
&self.path
}
/// Returns the step just finished
pub fn advance(
&mut self,
vehicle: &Vehicle,
parking: &ParkingSimState,
map: &Map,
trip_and_person: Option<(TripID, PersonID)>,
events: &mut Vec<Event>,
) -> Traversable {
let prev = self.path.shift(map).as_traversable();
if self.last_step() {
// Do this to trigger the side-effect of looking for parking.
self.maybe_handle_end(
Distance::ZERO,
vehicle,
parking,
map,
trip_and_person,
events,
);
}
// Sanity check laws haven't been broken
if let Traversable::Lane(l) = self.head() {
let lane = map.get_l(l);
if !vehicle.vehicle_type.to_constraints().can_use(lane, map) {
panic!(
"{} just wound up on {}, a {:?} (check the OSM tags)",
vehicle.id, l, lane.lane_type
);
}
}
prev
}
/// Called when the car is Queued at the last step, or when they initially advance to the last
/// step.
pub fn maybe_handle_end(
&mut self,
front: Distance,
vehicle: &Vehicle,
parking: &ParkingSimState,
map: &Map,
// TODO Not so nice to plumb all of this here
trip_and_person: Option<(TripID, PersonID)>,
events: &mut Vec<Event>,
) -> Option<ActionAtEnd> {
assert!(self.path.is_last_step());
match self.goal {
Goal::EndAtBorder { end_dist, i } => {
if end_dist == front {
Some(ActionAtEnd::VanishAtBorder(i))
} else {
None
}
}
Goal::ParkNearBuilding {
ref mut spot,
ref mut stuck_end_dist,
target,
ref mut started_looking,
} => {
if let Some(d) = stuck_end_dist {
if *d == front {
return Some(ActionAtEnd::GiveUpOnParking);
} else {
return None;
}
}
let need_new_spot = match spot {
Some((s, _)) => !parking.is_free(*s),
None => true,
};
if need_new_spot {
*started_looking = true;
let current_lane = self.path.current_step().as_lane();
let candidates = parking.get_all_free_spots(
Position::new(current_lane, front),
vehicle,
target,
map,
);
let best =
if let Some((driving_pos, _)) = map.get_b(target).driving_connection(map) {
if driving_pos.lane() == current_lane {
let target_dist = driving_pos.dist_along();
// Closest to the building
candidates
.into_iter()
.min_by_key(|(_, pos)| (pos.dist_along() - target_dist).abs())
} else {
// Closest to the road endpoint, I guess
candidates
.into_iter()
.min_by_key(|(_, pos)| pos.dist_along())
}
} else {
// Closest to the road endpoint, I guess
candidates
.into_iter()
.min_by_key(|(_, pos)| pos.dist_along())
};
if let Some((new_spot, new_pos)) = best {
if let Some((t, p)) = trip_and_person {
events.push(Event::TripPhaseStarting(
t,
p,
Some(PathRequest::vehicle(
Position::new(current_lane, front),
new_pos,
PathConstraints::Car,
)),
TripPhaseType::Parking,
));
}
assert_eq!(new_pos.lane(), current_lane);
assert!(new_pos.dist_along() >= front);
*spot = Some((new_spot, new_pos.dist_along()));
} else {
if let Some((new_path_steps, new_spot, new_pos)) =
parking.path_to_free_parking_spot(current_lane, vehicle, target, map)
{
assert!(!new_path_steps.is_empty());
for step in new_path_steps {
self.path.add(step, map);
}
*spot = Some((new_spot, new_pos.dist_along()));
events.push(Event::PathAmended(self.path.clone()));
// TODO This path might not be the same as the one found here...
if let Some((t, p)) = trip_and_person {
events.push(Event::TripPhaseStarting(
t,
p,
Some(PathRequest::vehicle(
Position::new(current_lane, front),
new_pos,
PathConstraints::Car,
)),
TripPhaseType::Parking,
));
}
} else {
if let Some((_, p)) = trip_and_person {
events.push(Event::Alert(
AlertLocation::Person(p),
format!(
"{} can't find parking on {} or anywhere reachable from \
it. Possibly we're just totally out of parking space!",
vehicle.id, current_lane
),
));
}
*stuck_end_dist = Some(map.get_l(current_lane).length());
}
return Some(ActionAtEnd::GotoLaneEnd);
}
}
if spot.unwrap().1 == front {
Some(ActionAtEnd::StartParking(spot.unwrap().0))
} else {
None
}
}
Goal::BikeThenStop { ref goal } => {
if goal.sidewalk_pos.dist_along() == front {
Some(ActionAtEnd::StopBiking(goal.clone()))
} else {
None
}
}
Goal::FollowTransitRoute { end_dist } => {
if end_dist == front {
Some(ActionAtEnd::BusAtStop)
} else {
None
}
}
}
}
pub fn opportunistically_lanechange(
&mut self,
queues: &HashMap<Traversable, Queue>,
map: &Map,
handle_uber_turns: bool,
) {
// if we're already in the uber-turn, we're committed, but if we're about to enter one, lock
// in the best path through it now.
if handle_uber_turns && self.path.currently_inside_ut().is_some() {
return;
}
let mut segment = 0;
loop {
let (current_turn, next_lane) = {
let steps = self.path.get_steps();
if steps.len() < 5 + segment * 2 {
return;
}
match (steps[1 + segment * 2], steps[4 + segment * 2]) {
(PathStep::Turn(t), PathStep::Lane(l)) => (t, l),
_ => {
return;
}
}
};
let orig_target_lane = current_turn.dst;
let parent = map.get_parent(orig_target_lane);
let next_parent = map.get_l(next_lane).src_i;
let constraints = self.owner.vehicle_type.to_constraints();
let compute_cost = |turn1: &Turn, lane: LaneID| {
let (lt, lc, mut slow_lane) = turn1.penalty(constraints, map);
let (vehicles, mut bike) = queues[&Traversable::Lane(lane)].target_lane_penalty();
// The magic happens here. We have different penalties:
//
// 1) Are we headed towards a general purpose lane instead of a dedicated bike/bus
// lane?
// 2) Are there any bikes in the target lane? This ONLY matters if we're a car. If
// we're another bike, the speed difference won't matter.
// 3) IF we're a bike, are we headed to something other than the slow (rightmost in
// the US) lane?
// 4) Are there lots of vehicles stacked up in one lane?
// 5) Are we changing lanes?
//
// A linear combination of these penalties is hard to reason about. We mostly
// make our choice based on each penalty in order, breaking ties by moving onto the
// next thing. With one exception: To produce more realistic behavior, we combine
// `vehicles + lc` as one score to avoid switching lanes just to get around one car.
if self.owner.vehicle_type == VehicleType::Bike {
bike = 0;
} else {
slow_lane = 0;
}
(lt, bike, slow_lane, vehicles + lc)
};
// Look for other candidates, and assign a cost to each.
let mut original_cost = None;
let dir = map.get_l(orig_target_lane).dir;
let best = parent
.lanes
.iter()
.filter(|l| l.dir == dir && constraints.can_use(l, map))
.filter_map(|l| {
// Make sure we can go from this lane to next_lane.
let t1 = TurnID {
parent: current_turn.parent,
src: current_turn.src,
dst: l.id,
};
let turn1 = map.maybe_get_t(t1)?;
let t2 = TurnID {
parent: next_parent,
src: l.id,
dst: next_lane,
};
let turn2 = map.maybe_get_t(t2)?;
Some((turn1, l.id, turn2))
})
.map(|(turn1, l, turn2)| {
let cost = compute_cost(turn1, l);
if turn1.id == current_turn {
original_cost = Some(cost);
}
(cost, turn1, l, turn2)
})
.min_by_key(|(cost, _, _, _)| *cost);
if best.is_none() {
error!("no valid paths found: {:?}", self.owner);
return;
}
let (best_cost, turn1, best_lane, turn2) = best.unwrap();
if original_cost.is_none() {
error!("original_cost was unexpectedly None {:?}", self.owner);
return;
}
let original_cost = original_cost.unwrap();
// Only switch if the target queue is some amount better; don't oscillate
// unnecessarily.
if best_cost < original_cost {
debug!(
"changing lanes {:?} -> {:?}, cost: {:?} -> {:?}",
orig_target_lane, best_lane, original_cost, best_cost
);
self.path
.modify_step(1 + segment * 2, PathStep::Turn(turn1.id), map);
self.path
.modify_step(2 + segment * 2, PathStep::Lane(best_lane), map);
self.path
.modify_step(3 + segment * 2, PathStep::Turn(turn2.id), map);
}
if self.path.is_upcoming_uber_turn_component(turn2.id) {
segment += 1;
} else {
// finished
break;
}
}
}
pub fn can_lanechange(&self, from: LaneID, to: LaneID, map: &Map) -> bool {
let steps = self.path.get_steps();
if steps.len() < 3 {
return false;
}
assert_eq!(PathStep::Lane(from), steps[0]);
let current_turn = match steps[1] {
PathStep::Turn(t) => t,
_ => unreachable!(),
};
let next_lane = current_turn.dst;
assert_eq!(PathStep::Lane(next_lane), steps[2]);
map.maybe_get_t(TurnID {
parent: current_turn.parent,
src: to,
dst: next_lane,
})
.is_some()
}
pub fn confirm_lanechange(&mut self, to: LaneID, map: &Map) {
// No assertions, blind trust!
self.path.modify_step(0, PathStep::Lane(to), map);
let mut turn = match self.path.get_steps()[1] {
PathStep::Turn(t) => t,
_ => unreachable!(),
};
turn.src = to;
self.path.modify_step(1, PathStep::Turn(turn), map);
}
pub fn is_parking(&self) -> bool {
match self.goal {
Goal::ParkNearBuilding {
started_looking, ..
} => started_looking,
_ => false,
}
}
pub fn get_parking_spot_goal(&self) -> Option<&ParkingSpot> {
match self.goal {
Goal::ParkNearBuilding { ref spot, .. } => spot.as_ref().map(|(s, _)| s),
_ => None,
}
}
}