Team
The core group:
Collaborators from other projects:
- Robin Lovelace on ActDev and demand modelling in R
- Xuesong Zhou of ASU's Transportation AI Lab on GMNS integration
Full credits
Programming:
- All contributors
- Trevor Nederlof 15m explorer and census
- Pandemic modeling by Orestis Malaspinas (orestis.malaspinas@hesge.ch)
- OSM expertise courtesy Mateusz Konieczny
- Lots of helpful PRs from Javed Nissar
- Lots of traffic signal and uber-turn work from Bruce
- osm2lanes by Michael Droogleever Fortuyn and Ben Ritter
Graphics / design:
- Logo by Ryan Pierson
- Graphic design advice from Starcat Games, Daniel Huffman, Brian Prince
- Character art by Holly Hansel
- In-game character faces adapted from Anokhee Jandhyala
- Game design advice from Christopher Klein
- Color and street rendering help from Tobias Zwick of StreetComplete
- Additional UX design and research from Trang Le, Mara Cruz, and Cindy Huang
Software dependencies:
- Lightning-fast pathfinding thanks to fast_paths by Andreas Barth (easbar.mail@posteo.net)
- Lots of help with rendering SVG and fonts from RazrFalcon and nical
- Elevation data from Eldan
Networking:
- Hackathon drop-ins from Democracy Lab events
- CUGOS and Julian Michael have been great sounding boards for ideas since the beginning
Product management / community outreach:
Data:
- Special thanks to all OpenStreetMap contributors!
- King County GIS
- Seattle Open Data
- Puget Sound Regional Council
- IPUMS NHGIS, University of Minnesota
- Ordnance Survey Terrain 50 data is OS data © Crown copyright and database right 2022