Year 3 (June 2020-2021)

  • June: parking lots, real minimap controls, road labels
  • July: loads of bugfixes, map geometry improvements, UI cleanups, access-restricted zones for private neighborhoods and no-through-traffic, better traffic generation between home<->work for new maps, complete overhaul to bus routes and introduction of light rail, commute pattern explorer, importing Krakow and Berlin, smarter lane-changing, walkable shoulders for roads without sidewalks
  • August: Michael joins, multiple traffic signals can be edited together, started a headless JSON API, support for other languages in OSM data, started congestion capping, backwards-compatible and more robust map edits, two-way cycletracks, more cities imported, slurry of bugfixes and performance improvements
  • September: full support for driving on the left, textured color scheme, rendering isometric buildings, editing traffic signal offsets, a big round of UI changes, infinite parking mode, trip purpose, alleyways
  • October: unit tested turn generation, web version launched with async file loading, thought bubbles showing agent goals, slow parts of a trip highlighted, more UI overhauls, dedicated OSM viewer mode started, major simulation performance optimizations, major progress towards live map edits, automatically picking boundaries for arbitrary cities
  • November: switched from Dropbox to S3, download new maps in-game, collision dataviz UI, day/night color switching, unit testing lane changing behavior, starting the 15 min walkshed tool, simplified simulation spawning code, recording and replaying traffic around a few intersections, refactoring to split out separate tools
  • December: lane-changing fixes, blocked-by explorer in debug mode, non-Latin font support on web, saving player state on web, census-based scenario generation started, 15 minute Santa
  • January: experimented with SUMO import, UI button overhaul, day/night mode, first separate cycleways
  • February: better web loading and URL sharing, randomized parking, procedurally generated houses, actdev integration, geofabrik picker, new day theme, static routing penalties
  • March: UK flow-based scenario generation, roundabout gridlock fixes, UI panel redesign, one-step OSM importer with UI, elevation data & layers
  • April: pathfinding by roads, editing number of lanes, risk exposure, Tempe intersection consolidation
  • May: GMNS signal timing import, cloud map importer, OSM turn lane fixes
  • June: performance, first dynamic vehicle lane-changing, exiting driveways off-sides and across multiple lanes
  • July: pathfinding refactor, Broadmoor blog post, mode shift tool, massive intersection consolidation breakthrough, deduplicating cycleways in OSM, bike lane separators, new day mode colors