Struct sim::mechanics::walking::WalkingSimState
source · pub(crate) struct WalkingSimState {
peds: FixedMap<PedestrianID, Pedestrian>,
peds_per_traversable: MultiMap<Traversable, PedestrianID>,
events: Vec<Event>,
}
Expand description
Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Fields§
§peds: FixedMap<PedestrianID, Pedestrian>
§peds_per_traversable: MultiMap<Traversable, PedestrianID>
§events: Vec<Event>
Implementations§
source§impl WalkingSimState
impl WalkingSimState
pub fn new() -> WalkingSimState
pub fn spawn_ped( &mut self, now: Time, params: CreatePedestrian, map: &Map, scheduler: &mut Scheduler )
pub fn get_draw_ped( &self, id: PedestrianID, now: Time, map: &Map ) -> Option<DrawPedestrianInput>
pub fn get_all_draw_peds( &self, now: Time, map: &Map ) -> Vec<DrawPedestrianInput>
pub fn update_ped( &mut self, id: PedestrianID, now: Time, ctx: &mut Ctx<'_>, trips: &mut TripManager, transit: &mut TransitSimState )
pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID)
sourcepub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)
pub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)
Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.
pub fn debug_ped_json(&self, id: PedestrianID) -> String
pub fn agent_properties( &self, map: &Map, id: PedestrianID, now: Time ) -> AgentProperties
pub fn trace_route( &self, now: Time, id: PedestrianID, map: &Map ) -> Option<PolyLine>
pub fn get_path(&self, id: PedestrianID) -> Option<&Path>
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>
pub fn get_draw_peds_on( &self, now: Time, on: Traversable, map: &Map ) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)
pub fn collect_events(&mut self) -> Vec<Event>
pub fn find_trips_to_parking( &self, evicted_cars: Vec<ParkedCar> ) -> Vec<(AgentID, TripID)>
pub fn all_waiting_people( &self, now: Time, delays: &mut BTreeMap<PersonID, Duration> )
pub fn populate_commuter_counts(&self, cnts: &mut CommutersVehiclesCounts)
pub fn get_pedestrian_density( &self, map: &Map ) -> (BTreeMap<RoadID, f64>, BTreeMap<IntersectionID, f64>)
Trait Implementations§
source§impl Clone for WalkingSimState
impl Clone for WalkingSimState
source§fn clone(&self) -> WalkingSimState
fn clone(&self) -> WalkingSimState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de> Deserialize<'de> for WalkingSimState
impl<'de> Deserialize<'de> for WalkingSimState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for WalkingSimState
impl RefUnwindSafe for WalkingSimState
impl Send for WalkingSimState
impl Sync for WalkingSimState
impl Unpin for WalkingSimState
impl UnwindSafe for WalkingSimState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.