Struct sim::mechanics::walking::WalkingSimState

source ·
pub(crate) struct WalkingSimState {
    peds: FixedMap<PedestrianID, Pedestrian>,
    peds_per_traversable: MultiMap<Traversable, PedestrianID>,
    events: Vec<Event>,
}
Expand description

Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.

Fields§

§peds: FixedMap<PedestrianID, Pedestrian>§peds_per_traversable: MultiMap<Traversable, PedestrianID>§events: Vec<Event>

Implementations§

source§

impl WalkingSimState

source

pub fn new() -> WalkingSimState

source

pub fn spawn_ped( &mut self, now: Time, params: CreatePedestrian, map: &Map, scheduler: &mut Scheduler )

source

pub fn get_draw_ped( &self, id: PedestrianID, now: Time, map: &Map ) -> Option<DrawPedestrianInput>

source

pub fn get_all_draw_peds( &self, now: Time, map: &Map ) -> Vec<DrawPedestrianInput>

source

pub fn update_ped( &mut self, id: PedestrianID, now: Time, ctx: &mut Ctx<'_>, trips: &mut TripManager, transit: &mut TransitSimState )

source

pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID)

source

pub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)

Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.

source

pub fn debug_ped_json(&self, id: PedestrianID) -> String

source

pub fn agent_properties( &self, map: &Map, id: PedestrianID, now: Time ) -> AgentProperties

source

pub fn trace_route( &self, now: Time, id: PedestrianID, map: &Map ) -> Option<PolyLine>

source

pub fn get_path(&self, id: PedestrianID) -> Option<&Path>

source

pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>

source

pub fn get_draw_peds_on( &self, now: Time, on: Traversable, map: &Map ) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)

source

pub fn collect_events(&mut self) -> Vec<Event>

source

pub fn find_trips_to_parking( &self, evicted_cars: Vec<ParkedCar> ) -> Vec<(AgentID, TripID)>

source

pub fn all_waiting_people( &self, now: Time, delays: &mut BTreeMap<PersonID, Duration> )

source

pub fn populate_commuter_counts(&self, cnts: &mut CommutersVehiclesCounts)

source

pub fn get_pedestrian_density( &self, map: &Map ) -> (BTreeMap<RoadID, f64>, BTreeMap<IntersectionID, f64>)

Trait Implementations§

source§

impl Clone for WalkingSimState

source§

fn clone(&self) -> WalkingSimState

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<'de> Deserialize<'de> for WalkingSimState

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Serialize for WalkingSimState

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<G1, G2> Within<G2> for G1
where G2: Contains<G1>,

§

fn is_within(&self, b: &G2) -> bool

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,