pub(crate) struct WalkingSimState {
    peds: FixedMap<PedestrianID, Pedestrian>,
    peds_per_traversable: MultiMap<Traversable, PedestrianID>,
    events: Vec<Event>,
}
Expand description

Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.

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§peds: FixedMap<PedestrianID, Pedestrian>§peds_per_traversable: MultiMap<Traversable, PedestrianID>§events: Vec<Event>

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impl WalkingSimState

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pub fn new() -> WalkingSimState

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pub fn spawn_ped( &mut self, now: Time, params: CreatePedestrian, map: &Map, scheduler: &mut Scheduler )

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pub fn get_draw_ped( &self, id: PedestrianID, now: Time, map: &Map ) -> Option<DrawPedestrianInput>

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pub fn get_all_draw_peds( &self, now: Time, map: &Map ) -> Vec<DrawPedestrianInput>

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pub fn update_ped( &mut self, id: PedestrianID, now: Time, ctx: &mut Ctx<'_>, trips: &mut TripManager, transit: &mut TransitSimState )

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pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID)

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pub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)

Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.

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pub fn debug_ped_json(&self, id: PedestrianID) -> String

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pub fn agent_properties( &self, map: &Map, id: PedestrianID, now: Time ) -> AgentProperties

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pub fn trace_route( &self, now: Time, id: PedestrianID, map: &Map ) -> Option<PolyLine>

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pub fn get_path(&self, id: PedestrianID) -> Option<&Path>

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pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>

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pub fn get_draw_peds_on( &self, now: Time, on: Traversable, map: &Map ) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)

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pub fn collect_events(&mut self) -> Vec<Event>

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pub fn find_trips_to_parking( &self, evicted_cars: Vec<ParkedCar> ) -> Vec<(AgentID, TripID)>

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pub fn all_waiting_people( &self, now: Time, delays: &mut BTreeMap<PersonID, Duration> )

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pub fn populate_commuter_counts(&self, cnts: &mut CommutersVehiclesCounts)

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pub fn get_pedestrian_density( &self, map: &Map ) -> (BTreeMap<RoadID, f64>, BTreeMap<IntersectionID, f64>)

Trait Implementations§

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impl Clone for WalkingSimState

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fn clone(&self) -> WalkingSimState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for WalkingSimState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for WalkingSimState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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