Struct sim::trips::TripManager

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pub(crate) struct TripManager {
    trips: Vec<Trip>,
    people: Vec<Person>,
    active_trip_mode: BTreeMap<AgentID, TripID>,
    unfinished_trips: usize,
    car_id_counter: usize,
    events: Vec<Event>,
}
Expand description

Manages people, each of which executes some trips through the day. Each trip is further broken down into legs – for example, a driving trip might start with somebody walking to their car, driving somewhere, parking, and then walking to their final destination. https://a-b-street.github.io/tech/docs/trafficsim/trips.html describes some of the variations.

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§trips: Vec<Trip>§people: Vec<Person>§active_trip_mode: BTreeMap<AgentID, TripID>§unfinished_trips: usize§car_id_counter: usize§events: Vec<Event>

Implementations§

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impl TripManager

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pub fn new() -> TripManager

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pub fn new_person( &mut self, orig_id: Option<OrigPersonID>, ped_speed: Speed, vehicle_specs: Vec<VehicleSpec> ) -> &Person

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pub fn new_car_id(&mut self) -> usize

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pub fn new_trip(&mut self, person: PersonID, info: TripInfo) -> TripID

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pub fn start_trip( &mut self, now: Time, trip: TripID, args: StartTripArgs, ctx: &mut Ctx<'_> )

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pub fn collect_events(&mut self) -> Vec<Event>

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impl TripManager

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pub fn agent_starting_trip_leg(&mut self, agent: AgentID, t: TripID)

This is idempotent to handle the case of cars retrying their spawning.

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pub fn car_reached_parking_spot( &mut self, now: Time, car: CarID, spot: ParkingSpot, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn ped_reached_parking_spot( &mut self, now: Time, ped: PedestrianID, spot: ParkingSpot, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn ped_ready_to_bike( &mut self, now: Time, ped: PedestrianID, spot: SidewalkSpot, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn bike_reached_end( &mut self, now: Time, bike: CarID, bike_rack: SidewalkSpot, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn ped_reached_building( &mut self, now: Time, ped: PedestrianID, bldg: BuildingID, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn ped_reached_bus_stop( &mut self, now: Time, ped: PedestrianID, stop: TransitStopID, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_>, transit: &mut TransitSimState ) -> Option<TransitRouteID>

If no route is returned, the pedestrian boarded a bus immediately.

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pub fn ped_boarded_bus( &mut self, now: Time, ped: PedestrianID, bus: CarID, blocked_time: Duration, walking: &mut WalkingSimState ) -> (TripID, PersonID)

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pub fn person_left_bus( &mut self, now: Time, person: PersonID, bus: CarID, ctx: &mut Ctx<'_> )

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pub fn ped_reached_border( &mut self, now: Time, ped: PedestrianID, i: IntersectionID, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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pub fn transit_rider_reached_border( &mut self, now: Time, person: PersonID, bus: CarID, ctx: &mut Ctx<'_> )

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pub fn car_or_bike_reached_border( &mut self, now: Time, car: CarID, i: IntersectionID, blocked_time: Duration, distance_crossed: Distance, ctx: &mut Ctx<'_> )

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fn trip_finished(&mut self, now: Time, id: TripID, ctx: &mut Ctx<'_>)

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fn start_delayed_trip(&mut self, now: Time, id: PersonID, ctx: &mut Ctx<'_>)

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fn spawn_ped( &mut self, now: Time, id: TripID, start: SidewalkSpot, ctx: &mut Ctx<'_> )

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impl TripManager

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pub fn cancel_unstarted_trip(&mut self, id: TripID, reason: String)

Cancel a trip before it’s started. The person will stay where they are.

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pub fn cancel_trip( &mut self, now: Time, id: TripID, reason: String, abandoned_vehicle: Option<Vehicle>, ctx: &mut Ctx<'_> )

Cancel a trip after it’s started. The person will be magically warped to their destination, along with their car, as if the trip had completed normally.

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pub fn trip_abruptly_cancelled(&mut self, trip: TripID, agent: AgentID)

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impl TripManager

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pub fn active_agents(&self) -> Vec<AgentID>

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pub fn active_agents_and_trips(&self) -> &BTreeMap<AgentID, TripID>

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pub fn num_active_agents(&self) -> usize

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pub fn trip_to_agent(&self, id: TripID) -> TripResult<AgentID>

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pub fn agent_to_trip(&self, id: AgentID) -> Option<TripID>

This will be None for parked cars and buses. Should always work for pedestrians.

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pub fn debug_trip(&self, id: AgentID)

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pub fn num_trips(&self) -> (usize, usize)

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pub fn num_agents(&self, transit: &TransitSimState) -> Counter<AgentType>

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pub fn num_commuters_vehicles( &self, transit: &TransitSimState, walking: &WalkingSimState ) -> CommutersVehiclesCounts

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pub fn num_ppl(&self) -> (usize, usize, usize)

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pub fn is_done(&self) -> bool

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pub fn trip_info(&self, id: TripID) -> TripInfo

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pub fn all_trip_info(&self) -> Vec<(TripID, TripInfo)>

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pub fn finished_trip_details( &self, id: TripID ) -> Option<(Duration, Duration, Distance)>

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pub fn trip_blocked_time(&self, id: TripID) -> Duration

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pub fn bldg_to_people(&self, b: BuildingID) -> Vec<PersonID>

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pub fn get_person(&self, p: PersonID) -> Option<&Person>

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pub fn get_all_people(&self) -> &Vec<Person>

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pub fn trip_to_person(&self, id: TripID) -> Option<PersonID>

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pub fn all_arrivals_at_border( &self, at: IntersectionID ) -> Vec<(Time, AgentType)>

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pub fn generate_scenario(&self, map: &Map, name: String) -> Scenario

Recreate the Scenario from an instantiated simulation. The results should match the original Scenario used.

Trait Implementations§

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impl Clone for TripManager

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fn clone(&self) -> TripManager

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TripManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TripManager

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TripManager

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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