Struct sim::sim::Ctx

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pub(crate) struct Ctx<'a> {
    pub parking: &'a mut ParkingSimState,
    pub intersections: &'a mut IntersectionSimState,
    pub scheduler: &'a mut Scheduler,
    pub map: &'a Map,
    pub handling_live_edits: Option<BTreeSet<AgentID>>,
}

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§parking: &'a mut ParkingSimState§intersections: &'a mut IntersectionSimState§scheduler: &'a mut Scheduler§map: &'a Map§handling_live_edits: Option<BTreeSet<AgentID>>

If present, live map edits are being processed, and the agents specified are in the process of being deleted. Some regular work should maybe be skipped.

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impl<'a> RefUnwindSafe for Ctx<'a>

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impl<'a> Send for Ctx<'a>

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impl<'a> Sync for Ctx<'a>

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impl<'a> Unpin for Ctx<'a>

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impl<'a> !UnwindSafe for Ctx<'a>

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