Struct sim::render::UnzoomedAgent
source · pub struct UnzoomedAgent {
pub id: AgentID,
pub pos: Pt2D,
pub person: Option<PersonID>,
pub parking: bool,
}
Fields§
§id: AgentID
§pos: Pt2D
§person: Option<PersonID>
None means a bus.
parking: bool
True only for cars currently looking for parking. I don’t want this struct to grow, but this is important enough to call out here.
Auto Trait Implementations§
impl Freeze for UnzoomedAgent
impl RefUnwindSafe for UnzoomedAgent
impl Send for UnzoomedAgent
impl Sync for UnzoomedAgent
impl Unpin for UnzoomedAgent
impl UnwindSafe for UnzoomedAgent
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T: ?Sized,
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