Structs§
- Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Enums§
- PedState 🔒
Constants§
Functions§
- area 🔒
- Returns a number in (0, 1] to multiply speed by to account for current crowdedness.