Module intersection

Source

Structs§

IntersectionSimState 🔒
Manages conflicts at intersections. When an agent has reached the end of a lane, they call maybe_start_turn to make a Request. Based on the intersection type (stop sign, traffic signal, or a “freeform policy”), the Request gets queued or immediately accepted. When agents finish turns or when some time passes (for traffic signals), the intersection also gets a chance to react, maybe granting one of the pending requests.
Request 🔒
SignalState 🔒
State 🔒

Constants§

WAIT_AT_STOP_SIGN 🔒
WAIT_BEFORE_YIELD_AT_TRAFFIC_SIGNAL 🔒

Functions§

allow_block_the_box 🔒