Structsยง
- Intersection
SimState ๐Manages conflicts at intersections. When an agent has reached the end of a lane, they call maybe_start_turn to make a Request. Based on the intersection type (stop sign, traffic signal, or a โfreeform policyโ), the Request gets queued or immediately accepted. When agents finish turns or when some time passes (for traffic signals), the intersection also gets a chance to react, maybe granting one of the pending requests. - Request ๐
- Signal
State ๐ - State ๐
Constantsยง
- WAIT_
AT_ ๐STOP_ SIGN
Functionsยง
- allow_
block_ ๐the_ box