Struct map_model::PathV2

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pub struct PathV2 {
    steps: Vec<PathStepV2>,
    req: PathRequest,
    cost: Duration,
    uber_turns: Vec<UberTurnV2>,
    orig_start_lane: LaneID,
}
Expand description

A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow.

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§steps: Vec<PathStepV2>§req: PathRequest§cost: Duration§uber_turns: Vec<UberTurnV2>§orig_start_lane: LaneID

Implementations§

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impl PathV2

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pub(crate) fn new( map: &Map, steps: Vec<PathStepV2>, req: PathRequest, cost: Duration, uber_turns: Vec<UberTurnV2> ) -> PathV2

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pub fn from_roads( roads: Vec<DirectedRoadID>, req: PathRequest, cost: Duration, uber_turns: Vec<UberTurnV2>, map: &Map ) -> PathV2

Vehicle implementations often just calculate the sequence of roads. Turn that into PathStepV2 here.

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pub fn get_req(&self) -> &PathRequest

The original PathRequest used to produce this path.

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pub fn get_steps(&self) -> &Vec<PathStepV2>

All steps in this path.

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pub fn get_cost(&self) -> Duration

The time needed to perform this path. This time is not a lower bound; physically following the path might be faster. This time incorporates costs like using sub-optimal lanes, taking difficult turns, and crossing private roads (which are modelled with a large penalty!)

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pub fn estimate_duration( &self, map: &Map, max_speed: Option<Speed>, main_road_penalty: Option<f64> ) -> Duration

Estimate how long following the path will take in the best case, assuming no traffic, delay at intersections, elevation, or penalties for crossing private roads. To determine the speed along each step, the agent’s optional max_speed must be known.

TODO Hack. The one use of this actually needs to apply main_road_penalty. We want to omit some penalties, but use others. Come up with a better way of expressing this.

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pub fn into_v1(self, map: &Map) -> Result<Path>

Transform a sequence of roads representing a path into the current lane-based path, by picking particular lanes and turns to use.

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fn into_v1_walking(self, map: &Map) -> Result<Path>

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pub fn crosses_road(&self, r: RoadID) -> bool

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pub fn trace_v2(&self, map: &Map) -> Result<Polygon>

Draws the thickened path, matching entire roads. Ignores the path’s exact starting and ending distance. Doesn’t handle contraflow yet.

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pub fn trace_all_polygons(&self, map: &Map) -> Vec<Polygon>

Returns polygons covering the entire path. Ignores the path’s exact starting and ending distance.

Trait Implementations§

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impl Clone for PathV2

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fn clone(&self) -> PathV2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PathV2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PathV2

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PathV2

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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