pub struct PathV2 {
    steps: Vec<PathStepV2>,
    req: PathRequest,
    cost: Duration,
    uber_turns: Vec<UberTurnV2>,
}
Expand description

A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow.

Fields

steps: Vec<PathStepV2>req: PathRequestcost: Durationuber_turns: Vec<UberTurnV2>

Implementations

Vehicle implementations often just calculate the sequence of roads. Turn that into PathStepV2 here.

The original PathRequest used to produce this path.

All steps in this path.

The time needed to perform this path. This time is not a lower bound; physically following the path might be faster. This time incorporates costs like using sub-optimal lanes, taking difficult turns, and crossing private roads (which are modelled with a large penalty!)

Estimate how long following the path will take in the best case, assuming no traffic, delay at intersections, elevation, or penalties for crossing private roads. To determine the speed along each step, the agent’s optional max_speed must be known.

TODO Hack. The one use of this actually needs to apply main_road_penalty. We want to omit some penalties, but use others. Come up with a better way of expressing this.

Transform a sequence of roads representing a path into the current lane-based path, by picking particular lanes and turns to use.

Draws the thickened path, matching entire roads. Ignores the path’s exact starting and ending distance. Doesn’t handle contraflow yet.

Returns polygons covering the entire path. Ignores the path’s exact starting and ending distance.

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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