Expand description
Once a Map exists, the player can edit it in the UI (producing MapEdits
in-memory), then save
the changes to a file (as PermanentMapEdits
). See
https://a-b-street.github.io/docs/tech/map/edits.html.
Re-exports§
pub use self::perma::PermanentMapEdits;
Modules§
- apply 🔒
- compat 🔒
- perma 🔒
- A representation of traffic signal configuration that references OpenStreetMap IDs and is hopefully robust to minor edits over time.
Structs§
- Represents changes to a map. Note this isn’t serializable – that’s what
PermanentMapEdits
does.