Module edits

Source
Expand description

Once a Map exists, the player can edit it in the UI (producing MapEdits in-memory), then save the changes to a file (as PermanentMapEdits). See https://a-b-street.github.io/docs/tech/map/edits.html.

Re-exports§

pub use self::perma::PermanentMapEdits;

Modules§

apply 🔒
compat 🔒
perma 🔒
perma_traffic_signal
A representation of traffic signal configuration that references OpenStreetMap IDs and is hopefully robust to minor edits over time.

Structs§

EditEffects
EditIntersection
EditRoad
MapEdits
Represents changes to a map. Note this isn’t serializable – that’s what PermanentMapEdits does.

Enums§

EditCmd
EditIntersectionControl