pub struct IntersectionCluster {
    pub members: BTreeSet<IntersectionID>,
    pub uber_turns: Vec<UberTurn>,
}
Expand description

This only applies to VehiclePathfinder; walking through these intersections is nothing special. And in fact, even lanes only for buses/bikes are ignored.

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§members: BTreeSet<IntersectionID>§uber_turns: Vec<UberTurn>

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impl IntersectionCluster

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pub fn find_all(map: &Map) -> Vec<IntersectionCluster>

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pub fn new( members: BTreeSet<IntersectionID>, map: &Map ) -> (IntersectionCluster, IntersectionCluster)

(legal, illegal)

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pub fn autodetect( from: IntersectionID, map: &Map ) -> Option<BTreeSet<IntersectionID>>

Find all other traffic signals “close” to one. Ignore stop sign intersections in between.

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impl IntersectionCluster

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pub fn into_v2(self, map: &Map) -> Vec<UberTurnV2>

Group lane-based uber-turns into road-based UberTurnV2s.

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