pub struct Building {
Show 13 fields pub id: BuildingID, pub polygon: Polygon, pub levels: f64, pub address: String, pub name: Option<NamePerLanguage>, pub orig_id: OsmID, pub label_center: Pt2D, pub amenities: Vec<Amenity>, pub bldg_type: BuildingType, pub parking: OffstreetParking, pub osm_tags: Tags, pub sidewalk_pos: Position, pub driveway_geom: PolyLine,
}
Expand description

A building has connections to the road and sidewalk, may contain commercial amenities, and have off-street parking.

Fields

id: BuildingIDpolygon: Polygonlevels: f64address: Stringname: Option<NamePerLanguage>orig_id: OsmIDlabel_center: Pt2D

Where a text label should be centered to have the best chances of being contained within the polygon.

amenities: Vec<Amenity>bldg_type: BuildingTypeparking: OffstreetParkingosm_tags: Tags

Depending on options while importing, these might be empty, to save file space.

sidewalk_pos: Position

The building’s connection for any agent can change based on map edits. Just store the one for pedestrians and lazily calculate the others.

driveway_geom: PolyLine

Goes from building to sidewalk

Implementations

The polyline goes from the building to the driving position

Returns (biking position, sidewalk position). Could fail if the biking graph is disconnected.

Does this building contain any amenity matching the category?

Trait Implementations

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