pub struct Spinner<T> {
low: T,
high: T,
step_size: T,
pub current: T,
label: String,
render_value: Box<dyn Fn(T) -> String>,
up: Button,
down: Button,
outline: OutlineStyle,
drawable: Drawable,
top_left: ScreenPt,
dims: ScreenDims,
}
Fields§
§low: T
§high: T
§step_size: T
§current: T
§label: String
§render_value: Box<dyn Fn(T) -> String>
§up: Button
§down: Button
§outline: OutlineStyle
§drawable: Drawable
§top_left: ScreenPt
§dims: ScreenDims
Implementations§
source§impl<T: 'static + SpinnerValue> Spinner<T>
impl<T: 'static + SpinnerValue> Spinner<T>
sourcepub fn widget(
ctx: &EventCtx<'_>,
label: impl Into<String>,
(low, high): (T, T),
current: T,
step_size: T
) -> Widget
pub fn widget( ctx: &EventCtx<'_>, label: impl Into<String>, (low, high): (T, T), current: T, step_size: T ) -> Widget
Creates a spinner using the SpinnerValue
’s default to_string
implementation for
rendering.
sourcepub fn widget_with_custom_rendering(
ctx: &EventCtx<'_>,
label: impl Into<String>,
(low, high): (T, T),
current: T,
step_size: T,
render_value: Box<dyn Fn(T) -> String>
) -> Widget
pub fn widget_with_custom_rendering( ctx: &EventCtx<'_>, label: impl Into<String>, (low, high): (T, T), current: T, step_size: T, render_value: Box<dyn Fn(T) -> String> ) -> Widget
Creates a spinner using a custom method for rendering the value as text.
fn new( ctx: &EventCtx<'_>, label: String, (low, high): (T, T), current: T, step_size: T, render_value: Box<dyn Fn(T) -> String> ) -> Self
pub fn modify(&mut self, ctx: &EventCtx<'_>, delta: T)
fn clamp(&mut self)
fn drawable(&self, prerender: &Prerender, style: &Style) -> Drawable
Trait Implementations§
source§impl<T: 'static + SpinnerValue> WidgetImpl for Spinner<T>
impl<T: 'static + SpinnerValue> WidgetImpl for Spinner<T>
source§fn get_dims(&self) -> ScreenDims
fn get_dims(&self) -> ScreenDims
What width and height does the widget occupy? If this changes, be sure to set
redo_layout
to true in event
.source§fn set_pos(&mut self, top_left: ScreenPt)
fn set_pos(&mut self, top_left: ScreenPt)
Your widget’s top left corner should be here. Handle mouse events and draw appropriately.
source§fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
Your chance to react to an event. Any side effects outside of this widget are communicated
through the output.
source§fn draw(&self, g: &mut GfxCtx<'_>)
fn draw(&self, g: &mut GfxCtx<'_>)
Draw the widget. Be sure to draw relative to the top-left specified by
set_pos
.source§fn can_restore(&self) -> bool
fn can_restore(&self) -> bool
If a new Panel is being created to replace an older one, all widgets have the chance to
preserve state from the previous version.
source§fn restore(&mut self, ctx: &mut EventCtx<'_>, prev: &dyn WidgetImpl)
fn restore(&mut self, ctx: &mut EventCtx<'_>, prev: &dyn WidgetImpl)
Restore state from the previous version of this widget, with the same ID. Implementors must
downcast.
Auto Trait Implementations§
impl<T> Freeze for Spinner<T>where
T: Freeze,
impl<T> !RefUnwindSafe for Spinner<T>
impl<T> !Send for Spinner<T>
impl<T> !Sync for Spinner<T>
impl<T> Unpin for Spinner<T>where
T: Unpin,
impl<T> !UnwindSafe for Spinner<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.