pub struct DragDrop<T: Copy + PartialEq> {
label: String,
cards: Vec<Card<T>>,
draw: Drawable,
state: State,
axis: StackAxis,
dims: ScreenDims,
top_left: ScreenPt,
}Fields§
§label: String§cards: Vec<Card<T>>§draw: Drawable§state: State§axis: StackAxis§dims: ScreenDims§top_left: ScreenPtImplementations§
Source§impl<T: 'static + Copy + PartialEq> DragDrop<T>
impl<T: 'static + Copy + PartialEq> DragDrop<T>
Sourcepub fn new(ctx: &EventCtx<'_>, label: &str, axis: StackAxis) -> Self
pub fn new(ctx: &EventCtx<'_>, label: &str, axis: StackAxis) -> Self
This widget emits several events.
Outcome::Changed(label)when a different card is selected or hovered onOutcome::Changed("dragging " + label)while dragging, when the drop position of the card changes. Callget_dragging_stateto learn the indices.Outcome::DragDropReleasedwhen a card is dropped
When you build a Panel containing one of these, you may need to call
ignore_initial_events(). If the cursor is hovering over a card when the panel is first
created, Outcome::Changed is immediately fired from this widget.
pub fn into_widget(self, ctx: &EventCtx<'_>) -> Widget
pub fn selected_value(&self) -> Option<T>
pub fn hovering_value(&self) -> Option<T>
pub fn push_card( &mut self, value: T, dims: ScreenDims, default_batch: GeomBatch, hovering_batch: GeomBatch, selected_batch: GeomBatch, )
pub fn set_initial_state( &mut self, selected_value: Option<T>, hovering_value: Option<T>, )
Sourcepub fn get_dragging_state(&self) -> Option<(usize, usize)>
pub fn get_dragging_state(&self) -> Option<(usize, usize)>
If a card is currently being dragged, return its original and (potential) new index.
Trait Implementations§
Source§impl<T: 'static + Copy + PartialEq> WidgetImpl for DragDrop<T>
impl<T: 'static + Copy + PartialEq> WidgetImpl for DragDrop<T>
Source§fn get_dims(&self) -> ScreenDims
fn get_dims(&self) -> ScreenDims
What width and height does the widget occupy? If this changes, be sure to set
redo_layout to true in event.Source§fn set_pos(&mut self, top_left: ScreenPt)
fn set_pos(&mut self, top_left: ScreenPt)
Your widget’s top left corner should be here. Handle mouse events and draw appropriately.
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
Your chance to react to an event. Any side effects outside of this widget are communicated
through the output.
Source§fn draw(&self, g: &mut GfxCtx<'_>)
fn draw(&self, g: &mut GfxCtx<'_>)
Draw the widget. Be sure to draw relative to the top-left specified by
set_pos.Source§fn can_restore(&self) -> bool
fn can_restore(&self) -> bool
If a new Panel is being created to replace an older one, all widgets have the chance to
preserve state from the previous version.
Source§fn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
fn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
Restore state from the previous version of this widget, with the same ID. Implementors must
downcast.
Auto Trait Implementations§
impl<T> Freeze for DragDrop<T>
impl<T> RefUnwindSafe for DragDrop<T>where
T: RefUnwindSafe,
impl<T> !Send for DragDrop<T>
impl<T> !Sync for DragDrop<T>
impl<T> Unpin for DragDrop<T>where
T: Unpin,
impl<T> UnwindSafe for DragDrop<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.