Enum widgetry::Transition
source · pub enum Transition<A> {
Keep,
KeepWithMouseover,
Pop,
ModifyState(Box<dyn FnOnce(&mut Box<dyn State<A>>, &mut EventCtx<'_>, &mut A)>),
ConsumeState(Box<dyn FnOnce(Box<dyn State<A>>, &mut EventCtx<'_>, &mut A) -> Vec<Box<dyn State<A>>>>),
Push(Box<dyn State<A>>),
Replace(Box<dyn State<A>>),
Clear(Vec<Box<dyn State<A>>>),
Recreate,
Multi(Vec<Transition<A>>),
}
Expand description
When a state responds to an event, it can specify some way to manipulate the stack of states.
Variants§
Keep
Don’t do anything, keep the current state as the active one
KeepWithMouseover
Keep the current state as the active one, but immediately call event
again with a mouse
moved event
Pop
Destroy the current state, and resume from the previous one
ModifyState(Box<dyn FnOnce(&mut Box<dyn State<A>>, &mut EventCtx<'_>, &mut A)>)
If a state needs to pass data back to its parent, use this. In the callback, you have to downcast the previous state to populate it with data.
ConsumeState(Box<dyn FnOnce(Box<dyn State<A>>, &mut EventCtx<'_>, &mut A) -> Vec<Box<dyn State<A>>>>)
This destroys the current state, running the callback on it, and pushes new states onto the stack. The callback can consume the current state, thus salvaging fields from it without cloning.
Push(Box<dyn State<A>>)
Push a new active state on the top of the stack.
Replace(Box<dyn State<A>>)
Replace the current state with a new one. Equivalent to Pop, then Push.
Clear(Vec<Box<dyn State<A>>>)
Replace the entire stack of states with this stack.
Recreate
Call State::recreate
on the current top of the stack
Multi(Vec<Transition<A>>)
Execute a sequence of transitions in order.
Auto Trait Implementations§
impl<A> Freeze for Transition<A>
impl<A> !RefUnwindSafe for Transition<A>
impl<A> !Send for Transition<A>
impl<A> !Sync for Transition<A>
impl<A> Unpin for Transition<A>
impl<A> !UnwindSafe for Transition<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.