Enum widgetry::Transition

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pub enum Transition<A> {
    Keep,
    KeepWithMouseover,
    Pop,
    ModifyState(Box<dyn FnOnce(&mut Box<dyn State<A>>, &mut EventCtx<'_>, &mut A)>),
    ConsumeState(Box<dyn FnOnce(Box<dyn State<A>>, &mut EventCtx<'_>, &mut A) -> Vec<Box<dyn State<A>>>>),
    Push(Box<dyn State<A>>),
    Replace(Box<dyn State<A>>),
    Clear(Vec<Box<dyn State<A>>>),
    Recreate,
    Multi(Vec<Transition<A>>),
}
Expand description

When a state responds to an event, it can specify some way to manipulate the stack of states.

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Keep

Don’t do anything, keep the current state as the active one

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KeepWithMouseover

Keep the current state as the active one, but immediately call event again with a mouse moved event

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Pop

Destroy the current state, and resume from the previous one

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ModifyState(Box<dyn FnOnce(&mut Box<dyn State<A>>, &mut EventCtx<'_>, &mut A)>)

If a state needs to pass data back to its parent, use this. In the callback, you have to downcast the previous state to populate it with data.

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ConsumeState(Box<dyn FnOnce(Box<dyn State<A>>, &mut EventCtx<'_>, &mut A) -> Vec<Box<dyn State<A>>>>)

This destroys the current state, running the callback on it, and pushes new states onto the stack. The callback can consume the current state, thus salvaging fields from it without cloning.

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Push(Box<dyn State<A>>)

Push a new active state on the top of the stack.

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Replace(Box<dyn State<A>>)

Replace the current state with a new one. Equivalent to Pop, then Push.

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Clear(Vec<Box<dyn State<A>>>)

Replace the entire stack of states with this stack.

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Recreate

Call State::recreate on the current top of the stack

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Multi(Vec<Transition<A>>)

Execute a sequence of transitions in order.

Auto Trait Implementations§

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impl<A> Freeze for Transition<A>

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impl<A> !RefUnwindSafe for Transition<A>

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impl<A> !Send for Transition<A>

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impl<A> !Sync for Transition<A>

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impl<A> Unpin for Transition<A>

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impl<A> !UnwindSafe for Transition<A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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fn is_within(&self, b: &G2) -> bool