Struct widgetry::ButtonStyle

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pub struct ButtonStyle {
    pub fg: Color,
    pub fg_disabled: Color,
    pub outline: OutlineStyle,
    pub bg: Color,
    pub bg_hover: Color,
    pub bg_disabled: Color,
}

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§fg: Color§fg_disabled: Color§outline: OutlineStyle§bg: Color§bg_hover: Color§bg_disabled: Color

Implementations§

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impl<'a, 'c> ButtonStyle

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pub fn btn(&self) -> ButtonBuilder<'a, 'c>

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pub fn apply(&self, builder: ButtonBuilder<'a, 'c>) -> ButtonBuilder<'a, 'c>

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pub fn text<I: Into<String>>(&self, text: I) -> ButtonBuilder<'a, 'c>

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pub fn icon(&self, image_path: &'a str) -> ButtonBuilder<'a, 'c>

Note this usually removes color from the icon. Use image_color(RewriteColor::NoOp, ControlState::Default) or similar to retain color.

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pub fn icon_bytes( &self, labeled_bytes: (&'a str, &'a [u8]) ) -> ButtonBuilder<'a, 'c>

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pub fn icon_text<I: Into<String>>( &self, image_path: &'a str, text: I ) -> ButtonBuilder<'a, 'c>

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pub fn dropdown(&self) -> ButtonBuilder<'a, 'c>

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pub fn popup(&self, text: &'a str) -> ButtonBuilder<'a, 'c>

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impl ButtonStyle

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pub fn solid_dark_fg() -> Self

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pub fn outline_dark_fg() -> Self

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pub fn plain_dark_fg() -> Self

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pub fn solid_light_fg() -> Self

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pub fn outline_light_fg() -> Self

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pub fn plain_light_fg() -> Self

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pub fn solid_primary() -> Self

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pub fn plain_primary() -> Self

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fn solid_destructive() -> Self

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fn plain_destructive() -> ButtonStyle

Trait Implementations§

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impl Clone for ButtonStyle

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fn clone(&self) -> ButtonStyle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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