pub struct Texture(pub u32);
Tuple Fields§
§0: u32
Implementations§
source§impl Texture
impl Texture
pub const NOOP: Texture = _
pub const GRASS: Texture = _
pub const STILL_WATER: Texture = _
pub const RUNNING_WATER: Texture = _
pub const CONCRETE: Texture = _
pub const SAND: Texture = _
pub const DIRT: Texture = _
pub const SNOW: Texture = _
pub const TREE: Texture = _
pub const PINE_TREE: Texture = _
pub const CACTUS: Texture = _
pub const SHRUB: Texture = _
pub const CROSS_HATCH: Texture = _
pub const SNOW_PERSON: Texture = _
Trait Implementations§
source§impl PartialEq for Texture
impl PartialEq for Texture
impl Copy for Texture
impl StructuralPartialEq for Texture
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
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