Module render
sim
0.1.0
Module render
Module Items
Structs
Enums
In crate sim
Modules
analytics
events
make
mechanics
pandemic
prebake
recorder
render
router
scheduler
sim
transit
trips
Structs
AgentProperties
Analytics
BorderSpawnOverTime
CarID
CommutersVehiclesCounts
CreateCar
CreatePedestrian
DistanceInterval
DrawCarInput
DrawPedCrowdInput
DrawPedestrianInput
ParkedCar
PedestrianID
Person
PersonID
ScenarioGenerator
SidewalkSpot
Sim
SimFlags
SimOptions
SlidingWindow
SpawnOverTime
TimeInterval
TripID
TripInfo
TripPhase
UnzoomedAgent
Vehicle
VehicleSpec
Enums
AgentID
AgentType
AlertHandler
AlertLocation
CarStatus
DelayCause
DrivingGoal
Intent
ParkingSpot
PedCrowdLocation
PersonState
Problem
ProblemType
SidewalkPOI
TripPhaseType
TripResult
VehicleType
Constants
BIKE_LENGTH
BUS_LENGTH
FOLLOWING_DISTANCE
LIGHT_RAIL_LENGTH
MAX_CAR_LENGTH
MIN_CAR_LENGTH
SPAWN_DIST
Traits
SimCallback
Functions
count_parked_cars_per_bldg
fork_rng
pedestrian_body_radius
rand_dist
sim
Module
render
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Summary
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Expand description
Intermediate structures so that sim and game crates don’t have a cyclic dependency.
Structs
§
Draw
CarInput
Draw
PedCrowd
Input
Draw
Pedestrian
Input
Unzoomed
Agent
Enums
§
CarStatus
Intent
Shows an agent’s current inner intention or thoughts.
PedCrowd
Location