Enum sim::mechanics::parking::ParkingSimState
source · pub enum ParkingSimState {
Normal(NormalParkingSimState),
Infinite(InfiniteParkingSimState),
}
Variants§
Normal(NormalParkingSimState)
Infinite(InfiniteParkingSimState)
Implementations§
source§impl ParkingSimState
impl ParkingSimState
sourcepub fn new(map: &Map, infinite: bool, timer: &mut Timer<'_>) -> ParkingSimState
pub fn new(map: &Map, infinite: bool, timer: &mut Timer<'_>) -> ParkingSimState
Counterintuitive: any spots located in blackholes are just not represented here. If somebody tries to drive from a blackholed spot, they couldn’t reach most places.
pub fn is_infinite(&self) -> bool
Trait Implementations§
source§impl Clone for ParkingSimState
impl Clone for ParkingSimState
source§fn clone(&self) -> ParkingSimState
fn clone(&self) -> ParkingSimState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'de> Deserialize<'de> for ParkingSimState
impl<'de> Deserialize<'de> for ParkingSimState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl From<InfiniteParkingSimState> for ParkingSimState
impl From<InfiniteParkingSimState> for ParkingSimState
source§fn from(v: InfiniteParkingSimState) -> ParkingSimState
fn from(v: InfiniteParkingSimState) -> ParkingSimState
source§impl From<NormalParkingSimState> for ParkingSimState
impl From<NormalParkingSimState> for ParkingSimState
source§fn from(v: NormalParkingSimState) -> ParkingSimState
fn from(v: NormalParkingSimState) -> ParkingSimState
source§impl ParkingSim for ParkingSimState
impl ParkingSim for ParkingSimState
source§fn handle_live_edits(
&mut self,
__enum_dispatch_arg_0: &Map,
__enum_dispatch_arg_1: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
fn handle_live_edits( &mut self, __enum_dispatch_arg_0: &Map, __enum_dispatch_arg_1: &mut Timer<'_> ) -> (Vec<ParkedCar>, Vec<CarID>)
Returns any cars that got very abruptly evicted from existence, and also cars actively moving into a deleted spot.
source§fn unreserve_spot(&mut self, __enum_dispatch_arg_0: CarID)
fn unreserve_spot(&mut self, __enum_dispatch_arg_0: CarID)
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
source§fn canonical_pt(
&self,
__enum_dispatch_arg_0: CarID,
__enum_dispatch_arg_1: &Map
) -> Option<Pt2D>
fn canonical_pt( &self, __enum_dispatch_arg_0: CarID, __enum_dispatch_arg_1: &Map ) -> Option<Pt2D>
There’s no DrawCarInput for cars parked offstreet, so we need this.
source§fn get_all_free_spots(
&self,
__enum_dispatch_arg_0: Position,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Vec<(ParkingSpot, Position)>
fn get_all_free_spots( &self, __enum_dispatch_arg_0: Position, __enum_dispatch_arg_1: &Vehicle, __enum_dispatch_arg_2: BuildingID, __enum_dispatch_arg_3: &Map ) -> Vec<(ParkingSpot, Position)>
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their driving position.
source§fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
(Filled, available)
source§fn path_to_free_parking_spot(
&self,
__enum_dispatch_arg_0: LaneID,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot( &self, __enum_dispatch_arg_0: LaneID, __enum_dispatch_arg_1: &Vehicle, __enum_dispatch_arg_2: BuildingID, __enum_dispatch_arg_3: &Map ) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat them there, producing some nice, realistic churn if there’s too much contention. But the implementation has some internal jitter between different vehicles, to discourage everybody near one spot from all competing for it. Note the first PathStep is the turn after start, NOT PathStep::Lane(start).
fn get_free_onstreet_spots( &self, __enum_dispatch_arg_0: LaneID ) -> Vec<ParkingSpot>
fn get_free_offstreet_spots( &self, __enum_dispatch_arg_0: BuildingID ) -> Vec<ParkingSpot>
fn get_free_lot_spots( &self, __enum_dispatch_arg_0: ParkingLotID ) -> Vec<ParkingSpot>
fn reserve_spot( &mut self, __enum_dispatch_arg_0: ParkingSpot, __enum_dispatch_arg_1: CarID )
fn remove_parked_car(&mut self, __enum_dispatch_arg_0: ParkedCar)
fn add_parked_car(&mut self, __enum_dispatch_arg_0: ParkedCar)
fn get_draw_cars( &self, __enum_dispatch_arg_0: LaneID, __enum_dispatch_arg_1: &Map ) -> Vec<DrawCarInput>
fn get_draw_cars_in_lots( &self, __enum_dispatch_arg_0: LaneID, __enum_dispatch_arg_1: &Map ) -> Vec<DrawCarInput>
fn get_draw_car( &self, __enum_dispatch_arg_0: CarID, __enum_dispatch_arg_1: &Map ) -> Option<DrawCarInput>
fn get_all_draw_cars(&self, __enum_dispatch_arg_0: &Map) -> Vec<DrawCarInput>
fn is_free(&self, __enum_dispatch_arg_0: ParkingSpot) -> bool
fn get_car_at_spot( &self, __enum_dispatch_arg_0: ParkingSpot ) -> Option<&ParkedCar>
fn spot_to_driving_pos( &self, __enum_dispatch_arg_0: ParkingSpot, __enum_dispatch_arg_1: &Vehicle, __enum_dispatch_arg_2: &Map ) -> Position
fn spot_to_sidewalk_pos( &self, __enum_dispatch_arg_0: ParkingSpot, __enum_dispatch_arg_1: &Map ) -> Position
fn get_owner_of_car(&self, __enum_dispatch_arg_0: CarID) -> Option<PersonID>
fn lookup_parked_car(&self, __enum_dispatch_arg_0: CarID) -> Option<&ParkedCar>
fn collect_events(&mut self) -> Vec<Event>
fn all_parked_car_positions( &self, __enum_dispatch_arg_0: &Map ) -> Vec<(Position, PersonID)>
fn bldg_to_parked_cars(&self, __enum_dispatch_arg_0: BuildingID) -> Vec<CarID>
source§impl Serialize for ParkingSimState
impl Serialize for ParkingSimState
Auto Trait Implementations§
impl Freeze for ParkingSimState
impl RefUnwindSafe for ParkingSimState
impl Send for ParkingSimState
impl Sync for ParkingSimState
impl Unpin for ParkingSimState
impl UnwindSafe for ParkingSimState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.