Struct sim::mechanics::parking::InfiniteParkingSimState
source · pub struct InfiniteParkingSimState {
parked_cars: BTreeMap<CarID, ParkedCar>,
occupants: BTreeMap<ParkingSpot, CarID>,
reserved_spots: BTreeMap<ParkingSpot, CarID>,
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
blackholed_building_redirects: BTreeMap<BuildingID, BuildingID>,
num_occupants_per_offstreet: BTreeMap<BuildingID, usize>,
events: Vec<Event>,
}
Expand description
This assigns infinite private parking to all buildings and none anywhere else. This effectively disables the simulation of parking entirely, making driving trips just go directly between buildings. Useful for maps without good parking data (which is currently all of them) and experiments where parking contention skews results and just gets in the way.
Fields§
§parked_cars: BTreeMap<CarID, ParkedCar>
§occupants: BTreeMap<ParkingSpot, CarID>
§reserved_spots: BTreeMap<ParkingSpot, CarID>
§driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>
§blackholed_building_redirects: BTreeMap<BuildingID, BuildingID>
§num_occupants_per_offstreet: BTreeMap<BuildingID, usize>
§events: Vec<Event>
Implementations§
source§impl InfiniteParkingSimState
impl InfiniteParkingSimState
fn new(map: &Map) -> InfiniteParkingSimState
fn get_free_bldg_spot(&self, b: BuildingID) -> ParkingSpot
Trait Implementations§
source§impl Clone for InfiniteParkingSimState
impl Clone for InfiniteParkingSimState
source§fn clone(&self) -> InfiniteParkingSimState
fn clone(&self) -> InfiniteParkingSimState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de> Deserialize<'de> for InfiniteParkingSimState
impl<'de> Deserialize<'de> for InfiniteParkingSimState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<InfiniteParkingSimState> for ParkingSimState
impl From<InfiniteParkingSimState> for ParkingSimState
source§fn from(v: InfiniteParkingSimState) -> ParkingSimState
fn from(v: InfiniteParkingSimState) -> ParkingSimState
Converts to this type from the input type.
source§impl ParkingSim for InfiniteParkingSimState
impl ParkingSim for InfiniteParkingSimState
source§fn handle_live_edits(
&mut self,
map: &Map,
_: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
fn handle_live_edits( &mut self, map: &Map, _: &mut Timer<'_> ) -> (Vec<ParkedCar>, Vec<CarID>)
Returns any cars that got very abruptly evicted from existence, and also cars actively
moving into a deleted spot.
fn get_free_onstreet_spots(&self, _: LaneID) -> Vec<ParkingSpot>
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>
fn get_free_lot_spots(&self, _: ParkingLotID) -> Vec<ParkingSpot>
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID)
source§fn unreserve_spot(&mut self, car: CarID)
fn unreserve_spot(&mut self, car: CarID)
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
fn remove_parked_car(&mut self, p: ParkedCar)
fn add_parked_car(&mut self, p: ParkedCar)
fn get_draw_cars(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput>
fn get_draw_cars_in_lots(&self, _: LaneID, _: &Map) -> Vec<DrawCarInput>
fn get_draw_car(&self, _: CarID, _: &Map) -> Option<DrawCarInput>
source§fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
There’s no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_draw_cars(&self, _: &Map) -> Vec<DrawCarInput>
fn is_free(&self, spot: ParkingSpot) -> bool
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>
source§fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
fn get_all_free_spots( &self, driving_pos: Position, vehicle: &Vehicle, target: BuildingID, map: &Map ) -> Vec<(ParkingSpot, Position)>
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their
driving position.
fn spot_to_driving_pos( &self, spot: ParkingSpot, _: &Vehicle, map: &Map ) -> Position
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>
source§fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
(Filled, available)
source§fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot( &self, start: LaneID, vehicle: &Vehicle, target: BuildingID, map: &Map ) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if
they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat
them there, producing some nice, realistic churn if there’s too much contention. But
the implementation has some internal jitter between different vehicles, to discourage
everybody near one spot from all competing for it.
Note the first PathStep is the turn after start, NOT PathStep::Lane(start).
fn collect_events(&mut self) -> Vec<Event>
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>
source§impl Serialize for InfiniteParkingSimState
impl Serialize for InfiniteParkingSimState
Auto Trait Implementations§
impl Freeze for InfiniteParkingSimState
impl RefUnwindSafe for InfiniteParkingSimState
impl Send for InfiniteParkingSimState
impl Sync for InfiniteParkingSimState
impl Unpin for InfiniteParkingSimState
impl UnwindSafe for InfiniteParkingSimState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
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