Struct sim::mechanics::parking::NormalParkingSimState
source · pub struct NormalParkingSimState {
parked_cars: BTreeMap<CarID, ParkedCar>,
occupants: BTreeMap<ParkingSpot, CarID>,
reserved_spots: BTreeMap<ParkingSpot, CarID>,
onstreet_lanes: BTreeMap<LaneID, ParkingLane>,
driving_to_parking_lanes: MultiMap<LaneID, LaneID>,
num_spots_per_offstreet: BTreeMap<BuildingID, usize>,
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
num_spots_per_lot: BTreeMap<ParkingLotID, usize>,
driving_to_lots: MultiMap<LaneID, ParkingLotID>,
events: Vec<Event>,
}
Fields§
§parked_cars: BTreeMap<CarID, ParkedCar>
§occupants: BTreeMap<ParkingSpot, CarID>
§reserved_spots: BTreeMap<ParkingSpot, CarID>
§onstreet_lanes: BTreeMap<LaneID, ParkingLane>
§driving_to_parking_lanes: MultiMap<LaneID, LaneID>
§num_spots_per_offstreet: BTreeMap<BuildingID, usize>
§driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>
§num_spots_per_lot: BTreeMap<ParkingLotID, usize>
§driving_to_lots: MultiMap<LaneID, ParkingLotID>
§events: Vec<Event>
Implementations§
source§impl NormalParkingSimState
impl NormalParkingSimState
fn new(map: &Map, timer: &mut Timer<'_>) -> NormalParkingSimState
Trait Implementations§
source§impl Clone for NormalParkingSimState
impl Clone for NormalParkingSimState
source§fn clone(&self) -> NormalParkingSimState
fn clone(&self) -> NormalParkingSimState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de> Deserialize<'de> for NormalParkingSimState
impl<'de> Deserialize<'de> for NormalParkingSimState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<NormalParkingSimState> for ParkingSimState
impl From<NormalParkingSimState> for ParkingSimState
source§fn from(v: NormalParkingSimState) -> ParkingSimState
fn from(v: NormalParkingSimState) -> ParkingSimState
Converts to this type from the input type.
source§impl ParkingSim for NormalParkingSimState
impl ParkingSim for NormalParkingSimState
source§fn handle_live_edits(
&mut self,
map: &Map,
timer: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
fn handle_live_edits( &mut self, map: &Map, timer: &mut Timer<'_> ) -> (Vec<ParkedCar>, Vec<CarID>)
Returns any cars that got very abruptly evicted from existence, and also cars actively
moving into a deleted spot.
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot>
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>
fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot>
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID)
source§fn unreserve_spot(&mut self, car: CarID)
fn unreserve_spot(&mut self, car: CarID)
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
fn remove_parked_car(&mut self, p: ParkedCar)
fn add_parked_car(&mut self, p: ParkedCar)
fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>
fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>
fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>
source§fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
There’s no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>
fn is_free(&self, spot: ParkingSpot) -> bool
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>
source§fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>
fn get_all_free_spots( &self, driving_pos: Position, vehicle: &Vehicle, target: BuildingID, map: &Map ) -> Vec<(ParkingSpot, Position)>
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their
driving position.
fn spot_to_driving_pos( &self, spot: ParkingSpot, vehicle: &Vehicle, map: &Map ) -> Position
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>
source§fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
(Filled, available)
source§fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot( &self, start: LaneID, vehicle: &Vehicle, target: BuildingID, map: &Map ) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if
they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat
them there, producing some nice, realistic churn if there’s too much contention. But
the implementation has some internal jitter between different vehicles, to discourage
everybody near one spot from all competing for it.
Note the first PathStep is the turn after start, NOT PathStep::Lane(start).
fn collect_events(&mut self) -> Vec<Event>
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>
source§impl Serialize for NormalParkingSimState
impl Serialize for NormalParkingSimState
Auto Trait Implementations§
impl Freeze for NormalParkingSimState
impl RefUnwindSafe for NormalParkingSimState
impl Send for NormalParkingSimState
impl Sync for NormalParkingSimState
impl Unpin for NormalParkingSimState
impl UnwindSafe for NormalParkingSimState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
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’s vtable from &mut Trait
’s.