Struct widgetry::tools::PromptInput

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pub struct PromptInput<A> {
    panel: Panel,
    cb: Option<Box<dyn FnOnce(String, &mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description

Prompt for arbitrary text input, then feed the answer to a callback.

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§panel: Panel§cb: Option<Box<dyn FnOnce(String, &mut EventCtx<'_>, &mut A) -> Transition<A>>>

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impl<A: 'static> PromptInput<A>

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pub fn new_state( ctx: &mut EventCtx<'_>, query: &str, initial: String, cb: Box<dyn FnOnce(String, &mut EventCtx<'_>, &mut A) -> Transition<A>> ) -> Box<dyn State<A>>

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impl<A: 'static> State<A> for PromptInput<A>

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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>

Respond to a UI event, such as input or time passing.
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn draw(&self, g: &mut GfxCtx<'_>, _: &A)

Draw
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.

Auto Trait Implementations§

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impl<A> Freeze for PromptInput<A>

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impl<A> !RefUnwindSafe for PromptInput<A>

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impl<A> !Send for PromptInput<A>

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impl<A> !Sync for PromptInput<A>

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impl<A> Unpin for PromptInput<A>

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impl<A> !UnwindSafe for PromptInput<A>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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where T: Any,

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where U: From<T>,

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Calls U::from(self).

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type Error = <U as TryFrom<T>>::Error

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