Struct widgetry::tools::load::FutureLoader

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pub struct FutureLoader<A, T> {
    loading_title: String,
    started: Instant,
    panel: Panel,
    receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>,
    on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>,
    outer_progress_receiver: Option<Receiver<String>>,
    inner_progress_receiver: Option<Receiver<String>>,
    last_outer_progress: String,
    last_inner_progress: String,
    runtime: Runtime,
}

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§loading_title: String§started: Instant§panel: Panel§receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>§on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>§outer_progress_receiver: Option<Receiver<String>>§inner_progress_receiver: Option<Receiver<String>>§last_outer_progress: String§last_inner_progress: String§runtime: Runtime

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impl<A, T> FutureLoader<A, T>
where A: 'static, T: 'static,

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pub fn new_state( ctx: &mut EventCtx<'_>, future: Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&A) -> T>>>>>, outer_progress_receiver: Receiver<String>, inner_progress_receiver: Receiver<String>, loading_title: &str, on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>> ) -> Box<dyn State<A>>

Trait Implementations§

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impl<A, T> State<A> for FutureLoader<A, T>
where A: 'static, T: 'static,

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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>

Respond to a UI event, such as input or time passing.
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fn draw(&self, g: &mut GfxCtx<'_>, _: &A)

Draw
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.

Auto Trait Implementations§

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impl<A, T> !Freeze for FutureLoader<A, T>

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impl<A, T> !RefUnwindSafe for FutureLoader<A, T>

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impl<A, T> !Send for FutureLoader<A, T>

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impl<A, T> !Sync for FutureLoader<A, T>

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impl<A, T> Unpin for FutureLoader<A, T>

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impl<A, T> !UnwindSafe for FutureLoader<A, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

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impl<T> Instrument for T

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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