pub struct FutureLoader<A, T> {
loading_title: String,
started: Instant,
panel: Panel,
receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>,
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>,
outer_progress_receiver: Option<Receiver<String>>,
inner_progress_receiver: Option<Receiver<String>>,
last_outer_progress: String,
last_inner_progress: String,
runtime: Runtime,
}Fields§
§loading_title: String§started: Instant§panel: Panel§receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>§on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>§outer_progress_receiver: Option<Receiver<String>>§inner_progress_receiver: Option<Receiver<String>>§last_outer_progress: String§last_inner_progress: String§runtime: RuntimeImplementations§
Source§impl<A, T> FutureLoader<A, T>where
A: 'static,
T: 'static,
impl<A, T> FutureLoader<A, T>where
A: 'static,
T: 'static,
pub fn new_state( ctx: &mut EventCtx<'_>, future: Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&A) -> T>>>>>, outer_progress_receiver: Receiver<String>, inner_progress_receiver: Receiver<String>, loading_title: &str, on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>, ) -> Box<dyn State<A>>
Trait Implementations§
Source§impl<A, T> State<A> for FutureLoader<A, T>where
A: 'static,
T: 'static,
impl<A, T> State<A> for FutureLoader<A, T>where
A: 'static,
T: 'static,
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
Respond to a UI event, such as input or time passing.
Source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Source§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl<A, T> !Freeze for FutureLoader<A, T>
impl<A, T> !RefUnwindSafe for FutureLoader<A, T>
impl<A, T> !Send for FutureLoader<A, T>
impl<A, T> !Sync for FutureLoader<A, T>
impl<A, T> Unpin for FutureLoader<A, T>
impl<A, T> !UnwindSafe for FutureLoader<A, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.