Struct widgetry::app_state::SimpleStateWrapper

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pub struct SimpleStateWrapper<A> {
    panel: Panel,
    inner: Box<dyn SimpleState<A>>,
}

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§panel: Panel§inner: Box<dyn SimpleState<A>>

Trait Implementations§

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impl<A: 'static> State<A> for SimpleStateWrapper<A>

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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>

Respond to a UI event, such as input or time passing.
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fn draw(&self, g: &mut GfxCtx<'_>, app: &A)

Draw
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.

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