pub(crate) struct App<A: SharedAppState> {
pub(crate) states: Vec<Box<dyn State<A>>>,
pub(crate) shared_app_state: A,
}Fields§
§states: Vec<Box<dyn State<A>>>A stack of states
Implementations§
Source§impl<A: 'static + SharedAppState> App<A>
impl<A: 'static + SharedAppState> App<A>
pub(crate) fn event(&mut self, ctx: &mut EventCtx<'_>)
pub(crate) fn draw(&self, g: &mut GfxCtx<'_>)
Sourcefn execute_transition(
&mut self,
ctx: &mut EventCtx<'_>,
transition: Transition<A>,
) -> bool
fn execute_transition( &mut self, ctx: &mut EventCtx<'_>, transition: Transition<A>, ) -> bool
If true, then the top-most state on the stack needs to be “woken up” with a fake mouseover event.
Auto Trait Implementations§
impl<A> Freeze for App<A>where
A: Freeze,
impl<A> !RefUnwindSafe for App<A>
impl<A> !Send for App<A>
impl<A> !Sync for App<A>
impl<A> Unpin for App<A>where
A: Unpin,
impl<A> !UnwindSafe for App<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.