pub struct App {
pub model: Model,
}
Fields§
§model: Model
Trait Implementations§
Source§fn draw_default(&self, g: &mut GfxCtx<'_>)
fn draw_default(&self, g: &mut GfxCtx<'_>)
When DrawBaselayer::DefaultDraw is called, run this.
Source§fn dump_before_abort(&self, canvas: &Canvas)
fn dump_before_abort(&self, canvas: &Canvas)
Will be called if
State::event
or State::draw
panics.Source§fn before_quit(&self, canvas: &Canvas)
fn before_quit(&self, canvas: &Canvas)
Called before a normal exit, like window close
§fn before_event(&mut self)
fn before_event(&mut self)
Before
State::event
is called, call this.§fn free_memory(&mut self)
fn free_memory(&mut self)
If widgetry determines the video card is low on memory, this may be called. The application
should make its best effort to delete any unused Drawables.
Source§impl SimpleState<App> for EditRoad
impl SimpleState<App> for EditRoad
Source§fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
panel: &mut Panel,
) -> Transition<App>
fn on_click( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, x: &str, panel: &mut Panel, ) -> Transition<App>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use
unreachable!()
.Source§fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &mut Panel,
) -> Option<Transition<App>>
fn panel_changed( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, panel: &mut Panel, ) -> Option<Transition<App>>
Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition.
Source§fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
) -> Transition<App>
fn other_event( &mut self, ctx: &mut EventCtx<'_>, _: &mut App, ) -> Transition<App>
If a panel
on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events.fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
fn draw_baselayer(&self) -> DrawBaselayer
§fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny>,
_panel: &mut Panel,
) -> Transition<A>
fn on_click_custom( &mut self, _ctx: &mut EventCtx<'_>, _app: &mut A, _action: Box<dyn CloneableAny>, _panel: &mut Panel, ) -> Transition<A>
Called when something on the panel has been clicked.
§fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Called when the mouse has moved.
Source§impl State<App> for MainState
impl State<App> for MainState
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Source§impl State<App> for PickMap
impl State<App> for PickMap
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for App
impl RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl UnwindSafe for App
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.