map_editor::app

Struct App

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pub struct App {
    pub model: Model,
}

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§model: Model

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impl SharedAppState for App

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fn draw_default(&self, g: &mut GfxCtx<'_>)

When DrawBaselayer::DefaultDraw is called, run this.
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fn dump_before_abort(&self, canvas: &Canvas)

Will be called if State::event or State::draw panics.
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fn before_quit(&self, canvas: &Canvas)

Called before a normal exit, like window close
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fn before_event(&mut self)

Before State::event is called, call this.
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fn free_memory(&mut self)

If widgetry determines the video card is low on memory, this may be called. The application should make its best effort to delete any unused Drawables.
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impl SimpleState<App> for EditRoad

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fn on_click( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, x: &str, panel: &mut Panel, ) -> Transition<App>

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!().
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fn panel_changed( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, panel: &mut Panel, ) -> Option<Transition<App>>

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition.
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fn other_event( &mut self, ctx: &mut EventCtx<'_>, _: &mut App, ) -> Transition<App>

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then call this to handle all other events.
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fn draw(&self, g: &mut GfxCtx<'_>, _: &App)

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fn draw_baselayer(&self) -> DrawBaselayer

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fn on_click_custom( &mut self, _ctx: &mut EventCtx<'_>, _app: &mut A, _action: Box<dyn CloneableAny>, _panel: &mut Panel, ) -> Transition<A>

Called when something on the panel has been clicked.
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fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Called when the mouse has moved.
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impl State<App> for MainState

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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>

Respond to a UI event, such as input or time passing.
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)

Draw
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.
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impl State<App> for PickMap

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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>

Respond to a UI event, such as input or time passing.
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fn draw(&self, g: &mut GfxCtx<'_>, _: &App)

Draw
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fn draw_baselayer(&self) -> DrawBaselayer

Specifies what to draw before draw()
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)

Before this state is popped or replaced, call this.
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fn recreate(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Box<dyn State<A>>

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately.

Auto Trait Implementations§

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impl Freeze for App

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impl RefUnwindSafe for App

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impl !Send for App

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impl !Sync for App

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impl Unpin for App

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impl UnwindSafe for App

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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