pub(crate) struct State<A: SharedAppState> {
pub(crate) app: App<A>,
pub(crate) canvas: Canvas,
style: Style,
focus_owned_by: Option<String>,
}
Fields§
§app: App<A>
§canvas: Canvas
§style: Style
§focus_owned_by: Option<String>
Implementations§
source§impl<A: 'static + SharedAppState> State<A>
impl<A: 'static + SharedAppState> State<A>
Auto Trait Implementations§
impl<A> !Freeze for State<A>
impl<A> !RefUnwindSafe for State<A>
impl<A> !Send for State<A>
impl<A> !Sync for State<A>
impl<A> Unpin for State<A>where
A: Unpin,
impl<A> !UnwindSafe for State<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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