struct Object<ID: ObjectID> {
_id: ID,
hitboxes: Vec<Polygon>,
zorder: usize,
draw_normal: ToggleZoomed,
draw_hover: Option<DrawHover>,
tooltip: Option<Text>,
clickable: bool,
draggable: bool,
keybindings: Vec<(MultiKey, &'static str)>,
}
Fields§
§_id: ID
§hitboxes: Vec<Polygon>
§zorder: usize
§draw_normal: ToggleZoomed
§draw_hover: Option<DrawHover>
§tooltip: Option<Text>
§clickable: bool
§draggable: bool
§keybindings: Vec<(MultiKey, &'static str)>
Auto Trait Implementations§
impl<ID> Freeze for Object<ID>where
ID: Freeze,
impl<ID> RefUnwindSafe for Object<ID>where
ID: RefUnwindSafe,
impl<ID> !Send for Object<ID>
impl<ID> !Sync for Object<ID>
impl<ID> Unpin for Object<ID>where
ID: Unpin,
impl<ID> UnwindSafe for Object<ID>where
ID: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.