Structs§
- If you don’t ever need to refer to objects in a
World
, you can auto-assign dummy IDs. - Object 🔒
- This provides a builder API for adding objects to a
World
. - A
World
manages objects that exist in “map-space”, the zoomable and pannable canvas. These objects can be drawn, hovered on, clicked, dragged, etc.
Enums§
- The result of a
World
handling an event
Traits§
- Objects in a
World
are uniquely identified by this caller-specified type