Struct widgetry::event_ctx::LoadingScreen

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struct LoadingScreen<'a> {
    canvas: Canvas,
    style: Style,
    prerender: &'a Prerender,
    lines: VecDeque<String>,
    max_capacity: usize,
    last_drawn: Instant,
    title: String,
}

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§canvas: Canvas§style: Style§prerender: &'a Prerender§lines: VecDeque<String>§max_capacity: usize§last_drawn: Instant§title: String

Implementations§

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impl<'a> LoadingScreen<'a>

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fn new( prerender: &'a Prerender, style: Style, initial_size: ScreenDims, title: String ) -> LoadingScreen<'a>

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fn redraw(&mut self)

Trait Implementations§

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impl<'a> TimerSink for LoadingScreen<'a>

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fn println(&mut self, line: String)

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fn reprintln(&mut self, line: String)

Auto Trait Implementations§

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impl<'a> !Freeze for LoadingScreen<'a>

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impl<'a> !RefUnwindSafe for LoadingScreen<'a>

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impl<'a> !Send for LoadingScreen<'a>

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impl<'a> !Sync for LoadingScreen<'a>

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impl<'a> Unpin for LoadingScreen<'a>

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impl<'a> !UnwindSafe for LoadingScreen<'a>

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