struct LoadingScreen<'a> {
canvas: Canvas,
style: Style,
prerender: &'a Prerender,
lines: VecDeque<String>,
max_capacity: usize,
last_drawn: Instant,
title: String,
}Fields§
§canvas: Canvas§style: Style§prerender: &'a Prerender§lines: VecDeque<String>§max_capacity: usize§last_drawn: Instant§title: StringImplementations§
Source§impl<'a> LoadingScreen<'a>
impl<'a> LoadingScreen<'a>
fn new( prerender: &'a Prerender, style: Style, initial_size: ScreenDims, title: String, ) -> LoadingScreen<'a>
fn redraw(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl<'a> !Freeze for LoadingScreen<'a>
impl<'a> !RefUnwindSafe for LoadingScreen<'a>
impl<'a> !Send for LoadingScreen<'a>
impl<'a> !Sync for LoadingScreen<'a>
impl<'a> Unpin for LoadingScreen<'a>
impl<'a> !UnwindSafe for LoadingScreen<'a>
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T: ?Sized,
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T: Any,
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