pub struct DesignLTN {
appwide_panel: AppwidePanel,
bottom_panel: Panel,
neighbourhood: Neighbourhood,
draw_top_layer: Drawable,
draw_under_roads_layer: Drawable,
fade_irrelevant: Drawable,
labels: DrawSimpleRoadLabels,
highlight_cell: World<DummyID>,
edit: EditNeighbourhood,
preserve_state: PreserveState,
show_unreachable_cell: Drawable,
show_suspicious_perimeters: Drawable,
}
Fields§
§appwide_panel: AppwidePanel
§bottom_panel: Panel
§neighbourhood: Neighbourhood
§draw_top_layer: Drawable
§draw_under_roads_layer: Drawable
§fade_irrelevant: Drawable
§labels: DrawSimpleRoadLabels
§highlight_cell: World<DummyID>
§edit: EditNeighbourhood
§preserve_state: PreserveState
§show_unreachable_cell: Drawable
§show_suspicious_perimeters: Drawable
Implementations§
Trait Implementations§
Source§impl State<App> for DesignLTN
impl State<App> for DesignLTN
Source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition
Respond to a UI event, such as input or time passing.
Source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Source§fn recreate(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
) -> Box<dyn State<App>>
fn recreate( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, ) -> Box<dyn State<App>>
Respond to
Transition::Recreate
by assuming state in the app has changed, but preserving
the State
-specific state appropriately.§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations§
impl Freeze for DesignLTN
impl !RefUnwindSafe for DesignLTN
impl !Send for DesignLTN
impl !Sync for DesignLTN
impl Unpin for DesignLTN
impl !UnwindSafe for DesignLTN
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.