pub struct EditNeighbourhood {
pub world: World<Obj>,
}
Fields§
§world: World<Obj>
Implementations§
Source§impl EditNeighbourhood
impl EditNeighbourhood
pub fn temporary() -> Self
pub fn new( ctx: &mut EventCtx<'_>, app: &App, neighbourhood: &Neighbourhood, ) -> Self
pub fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, neighbourhood: &Neighbourhood, ) -> EditOutcome
pub fn handle_panel_action( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, action: &str, neighbourhood: &Neighbourhood, panel: &mut Panel, ) -> EditOutcome
Auto Trait Implementations§
impl Freeze for EditNeighbourhood
impl RefUnwindSafe for EditNeighbourhood
impl !Send for EditNeighbourhood
impl !Sync for EditNeighbourhood
impl Unpin for EditNeighbourhood
impl UnwindSafe for EditNeighbourhood
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