pub struct TutorialState {Show 15 fields
stages: Vec<Stage>,
pub current: TutorialPointer,
window_dims: (f64, f64),
inspected_bike_lane: bool,
inspected_building: bool,
inspected_stop_sign: bool,
inspected_border: bool,
was_paused: bool,
num_pauses: usize,
following_car: bool,
car_parked: bool,
prank_done: bool,
parking_found: bool,
score_delivered: bool,
fire_station: BuildingID,
}
Fields§
§stages: Vec<Stage>
§current: TutorialPointer
§window_dims: (f64, f64)
§inspected_bike_lane: bool
§inspected_building: bool
§inspected_stop_sign: bool
§inspected_border: bool
§was_paused: bool
§num_pauses: usize
§following_car: bool
§car_parked: bool
§prank_done: bool
§parking_found: bool
§score_delivered: bool
§fire_station: BuildingID
Implementations§
Source§impl TutorialState
impl TutorialState
fn reset_state(&mut self)
fn stage(&self) -> &Stage
fn interaction(&self) -> Task
fn message(&self) -> Option<&Message>
fn next(&mut self)
fn prev(&mut self)
fn make_top_right(&self, ctx: &mut EventCtx<'_>, edit_map: bool) -> Panel
fn make_state( &self, ctx: &mut EventCtx<'_>, app: &mut App, ) -> Box<dyn GameplayState>
fn new(ctx: &mut EventCtx<'_>, app: &App) -> TutorialState
pub fn scenarios_to_prebake(map: &Map) -> Vec<ScenarioGenerator>
Auto Trait Implementations§
impl Freeze for TutorialState
impl !RefUnwindSafe for TutorialState
impl !Send for TutorialState
impl !Sync for TutorialState
impl Unpin for TutorialState
impl !UnwindSafe for TutorialState
Blanket Implementations§
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