game::sandbox::gameplay::tutorial

Struct Stage

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struct Stage {
    messages: Vec<Message>,
    task: Task,
    warp_to: Option<(ID, f64)>,
    custom_spawn: Option<Box<dyn Fn(&mut App)>>,
    make_scenario: Option<ScenarioGenerator>,
}

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§messages: Vec<Message>§task: Task§warp_to: Option<(ID, f64)>§custom_spawn: Option<Box<dyn Fn(&mut App)>>§make_scenario: Option<ScenarioGenerator>

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impl Stage

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fn new(task: Task) -> Stage

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fn msg(self, msg: Message) -> Stage

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fn warp_to(self, id: ID, zoom: Option<f64>) -> Stage

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fn custom_spawn(self, cb: Box<dyn Fn(&mut App)>) -> Stage

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fn scenario(self, generator: ScenarioGenerator) -> Stage

Auto Trait Implementations§

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impl Freeze for Stage

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impl !RefUnwindSafe for Stage

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impl !Send for Stage

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impl !Sync for Stage

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impl Unpin for Stage

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impl !UnwindSafe for Stage

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