pub struct Tutorial {
top_right: Panel,
last_finished_task: Task,
msg_panel: Option<Panel>,
warped: bool,
}
Fields§
§top_right: Panel
§last_finished_task: Task
§msg_panel: Option<Panel>
§warped: bool
Implementations§
Source§impl Tutorial
impl Tutorial
Sourcepub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
pub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
Launches the tutorial gameplay along with its cutscene
Sourcepub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
pub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
Idempotent. This must be called before make_gameplay
or scenario
. The current map must
be montlake.
pub fn make_gameplay( ctx: &mut EventCtx<'_>, app: &mut App, current: TutorialPointer, ) -> Box<dyn GameplayState>
pub fn scenario( app: &App, current: TutorialPointer, ) -> Option<ScenarioGenerator>
fn inner_event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, controls: &mut SandboxControls, tut: &mut TutorialState, ) -> Option<Transition<App>>
Trait Implementations§
Source§impl GameplayState for Tutorial
impl GameplayState for Tutorial
fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut App, controls: &mut SandboxControls, _: &mut Actions, ) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_tool_panel(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
fn on_destroy(&self, _: &mut App)
Auto Trait Implementations§
impl Freeze for Tutorial
impl !RefUnwindSafe for Tutorial
impl !Send for Tutorial
impl !Sync for Tutorial
impl Unpin for Tutorial
impl !UnwindSafe for Tutorial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.