pub trait ContextualActions {
// Required methods
fn actions(&self, app: &App, id: ID) -> Vec<(Key, String)>;
fn execute(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
id: ID,
action: String,
close_panel: &mut bool,
) -> Transition<App>;
fn is_paused(&self) -> bool;
fn gameplay_mode(&self) -> GameplayMode;
}